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Started 23rd Oct 2012 in Feedback
@boxmein (View Post) which would make sense, if temperature wasn't stored in a float, where negative values are possible... but it still is better to use Kelvin, when you can ...
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Started 23rd Oct 2012 in Feedback
@Box-Poorsoft (View Post) that actually doesn't even work. It just gets reset the next frame by the temp. I have a set wifi v2 script for setting wifi temps really easily.
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Started 23rd Oct 2012 in Powder Toy Mods
@ghostiger (View Post) Really? That's good. I was prepared to not re-add it when I redid this for tpt++, because you could just use DMND and INSL together. I also use it as storage for lua...
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Started 23rd Oct 2012 in Feedback
@ven1x (View Post) ok, I have a list here, I wrote it for myself but it still works. I don't directly mention that crash in the list, I just have some stuff on top about a crash someone re...
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Started 23rd Oct 2012 in Feedback
@User_58758 (View Post) I was actually thinking of adding something so you don't need to figure this out, and I already did it for the console (old ! commands only). You can do !set temp a...
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Started 23rd Oct 2012 in Feedback
Yes, I have already fixed this crash. It was something to do with tpt being partly rewritten in c++, there are still bugs with it. It was something strange where it when you hit ok on the error messa...
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Started 23rd Oct 2012 in Creations
@Citopow (View Post) Actually, you are sort of right, it can't define "NONE". It checks 3 things, if the element is "NONE", if it's "C4", or if it's...
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Started 22nd Oct 2012 in Announcements
@bigguthegreat (View Post) That means the save isn't published, so if it's your save, only you can see it. Other people can see it if they have the id though, like id:1. When you publ...
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Started 22nd Oct 2012 in Announcements
@Snigglesnock (View Post) The first problem I have already fixed, and I even added a save as current name button too, so you don't have to go through the interface and hit yes for overwrit...
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Started 22nd Oct 2012 in Help
@b-tenthousand (View Post) Yeah, I used a lua script to do that for one of my saves. this one. Only use that if you have a really good reason to though (like your tutorial example).