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Started 3rd Nov 2012 in Feedback
@circovik (View Post) I don't know why the thumbnails are blurry, it's probably something to do with the sizes and stuff. Maybe Simon or jacksonmj would know. The interfa...
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Started 3rd Nov 2012 in Feedback
@circovik (View Post) it's too similar to tpt++? So you don't like comment scrolling, longer comments, and other things? Is it the deco editor then? Mine is almost the same as t...
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Started 3rd Nov 2012 in Help
@boxmein (View Post) you make internet explorer sound like the best one... I don't get a warning, maybe you need to click the checkbox to always open with tpt
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Started 3rd Nov 2012 in Help
Distillers mod does have a tpt++ repository (based off of mine), but it's 2 months old and he uses visual studio anyway. It will be converted to tpt++ sometime I think, but for now,...
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Started 3rd Nov 2012 in Help
@Intercalaris (View Post) go into the console and type "!load 477820" (or any id). That will work in tpt++. Or, if using version 83.0, id searches still work Edit: Well, ...
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Started 3rd Nov 2012 in Powder Toy Mods
@b-tenthousand (View Post) I don't remember. The only one I can remember right now was the one about showing the exact date on the preview, but I was going to do that anyway sometime...
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Started 3rd Nov 2012 in Powder Toy Mods
Version 19.4 Released! Version 19.4 11/3/12 Remove DISPLAY_EFFE from render options. Fix clicking the copy id button exiting the save preview. Fix being able to click usernames and...
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Started 3rd Nov 2012 in Announcements
@JIEIIIKA1111 (View Post) so you are saying more than one sign appears in one place? That happened to me once too, I probably shouldn't have ignored it, maybe it really is a bug. &nb...
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Started 3rd Nov 2012 in The Powder Toy/Lua scripting
@Simon (View Post) oh, I forgot about that (and I was the one to put it in the wiki...). Use that instead. I just noticed though, I don't think you added SC_SENSOR to lua, did you?
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Started 3rd Nov 2012 in The Powder Toy/Lua scripting
@MassacreLand (View Post) yes. It won't ever be changed. Walls will always be 0, and go down from there.