• Started 3rd Nov 2012 in Feedback
    @circovik (View Post)  I don't know why the thumbnails are blurry, it's probably something to do with the sizes and stuff. Maybe Simon or jacksonmj would know.    The interfa...
  • Started 3rd Nov 2012 in Feedback
    @circovik (View Post)  it's too similar to tpt++? So you don't like comment scrolling, longer comments, and other things?  Is it the deco editor then? Mine is almost the same as t...
  • Started 3rd Nov 2012 in Help
    @boxmein (View Post)  you make internet explorer sound like the best one... I don't get a warning, maybe you need to click the checkbox to always open with tpt
  • Started 3rd Nov 2012 in Help
    Distillers mod does have a tpt++ repository (based off of mine), but it's 2 months old and he uses visual studio anyway.    It will be converted to tpt++ sometime I think, but for now,...
  • Started 3rd Nov 2012 in Help
    @Intercalaris (View Post)  go into the console and type "!load 477820" (or any id). That will work in tpt++. Or, if using version 83.0, id searches still work    Edit: Well, ...
  • Started 3rd Nov 2012 in Powder Toy Mods
    @b-tenthousand (View Post)  I don't remember. The only one I can remember right now was the one about showing the exact date on the preview, but I was going to do that anyway sometime...
  • Started 3rd Nov 2012 in Powder Toy Mods
    Version 19.4 Released!    Version 19.4 11/3/12  Remove DISPLAY_EFFE from render options. Fix clicking the copy id button exiting the save preview. Fix being able to click usernames and...
  • Started 3rd Nov 2012 in Announcements
    @JIEIIIKA1111 (View Post)  so you are saying more than one sign appears in one place? That happened to me once too, I probably shouldn't have ignored it, maybe it really is a bug.  &nb...
  • Started 3rd Nov 2012 in The Powder Toy/Lua scripting
    @Simon (View Post)  oh, I forgot about that (and I was the one to put it in the wiki...). Use that instead. I just noticed though, I don't think you added SC_SENSOR to lua, did you?
  • Started 3rd Nov 2012 in The Powder Toy/Lua scripting
    @MassacreLand (View Post)  yes. It won't ever be changed. Walls will always be 0, and go down from there.