• Started 6th Nov 2012 in Feedback
    @mniip (View Post)  I think this is awesome, I hope you can get it in the official version soon. Some more changes might be needed though, the save boxes are still the wrong size in tpt++. ...
  • Started 6th Nov 2012 in The Powder Toy/Lua scripting
    @asdf123 (View Post)  this will be fixed in the next version (probably), for now it doesn't work.
  • Started 6th Nov 2012 in Powder Toy Mods
    It crashed for me too, but then I moved it to the desktop and it worked.    I noticed some problems though. You shouldn't put the huge mod name in the HUD all the time, maybe in the in...
  • Started 6th Nov 2012 in Feedback
    @Cyano (View Post)  I asked people on irc what they thought, they did say it was similar to VIBR. That also absorbs NEUT, and has fancy graphics / a powdered version.    I was actually...
  • Started 6th Nov 2012 in Powder Toy Mods
    @cyberdragon442 (View Post)  press 4?    Edit: ok. The default should be 4 though...
  • Started 6th Nov 2012 in Feedback
    @circovik (View Post)  good news, the save interface might have to be changed back to the old one, and that would also fix the thumbnails. Ever since version 84, it uses tpt++'s save render...
  • Started 6th Nov 2012 in Help
    @bugzeeolboy (View Post)  Yes, all of tpt uses Kelvins, except for in the number shown in the HUD. There will be a way to use things like 100C and 100F instead of 373.15 and ? degrees in the fut...
  • Started 6th Nov 2012 in Powder Toy Mods
    Version 19.4.1 Released!    Version 19.4.1 11/5/12  Fix save as current name and improve how saving works (will allow public / mod saves easily now). Put in the final version of VIBR. ...
  • Started 5th Nov 2012 in Development Assistance
    I remember seeing people with this error before. So, you are using visual studio? Did you follow my tpt++ guide? You need to add /src as an includes directory. In tpt, all you needed was /includes, b...
  • Started 5th Nov 2012 in The Powder Toy/Lua scripting
    @mrsalit0s (View Post)  It might just have been that I was going right and pressed left or something and it crashed into the METL. It seems to work now.    And I see the problem with s...