• Started 15th Jun 2013 in Powder Toy mods
    @cyberdragon (View Post)  stamps, local saves, ctrl+c/v/x/z cache? They all use the OPS format
  • Started 15th Jun 2013 in Feedback
    ... it takes 5 minutes at most to read them  EDIT: also you just made the font a little bigger
  • Started 15th Jun 2013 in Powder Toy mods
    @cyberdragon (View Post)  having more than 255 elements isn't hard. Internal type for particle type is int (4 bytes) since a long time ago, only thing you have to adjust is the save format
  • Started 15th Jun 2013 in The Powder Toy/Lua scripting
    @FeynmanLogomaker (View Post)  there are a few problems with this though, i'd even say a lot  You don't use the right algorithm
  • Started 14th Jun 2013 in Development Assistance
    @cyberdragon (View Post)  You didn't add the directives
  • Started 14th Jun 2013 in Development Assistance
    @greymatter (View Post)  run generator.py, it looks in your src/simulation/elements/ and generates elementclasses.cpp,elementclasses.h,toolclasses.cpp,toolclasses.h based on that
  • Started 14th Jun 2013 in Development Assistance
    @greymatter (View Post)  Don't edit elementcalsses manually
  • Started 14th Jun 2013 in Powder Toy mods
    @GreenFireDragon (View Post)  the problem is much more in setup of build environment and understanding how you do stuff, what can you do in an update function and how, etc
  • Started 14th Jun 2013 in Powder Toy mods
    Yeah except i have a free version on my site
  • Started 13th Jun 2013 in Development Assistance
    @GreenFireDragon (View Post)  The problem is not in the source, rather in the way he installed his MSVS