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Started 15th Jun 2013 in Powder Toy mods
@cyberdragon (View Post) stamps, local saves, ctrl+c/v/x/z cache? They all use the OPS format
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Started 15th Jun 2013 in Feedback
... it takes 5 minutes at most to read them EDIT: also you just made the font a little bigger
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Started 15th Jun 2013 in Powder Toy mods
@cyberdragon (View Post) having more than 255 elements isn't hard. Internal type for particle type is int (4 bytes) since a long time ago, only thing you have to adjust is the save format
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Started 15th Jun 2013 in The Powder Toy/Lua scripting
@FeynmanLogomaker (View Post) there are a few problems with this though, i'd even say a lot You don't use the right algorithm
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Started 14th Jun 2013 in Development Assistance
@cyberdragon (View Post) You didn't add the directives
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Started 14th Jun 2013 in Development Assistance
@greymatter (View Post) run generator.py, it looks in your src/simulation/elements/ and generates elementclasses.cpp,elementclasses.h,toolclasses.cpp,toolclasses.h based on that
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Started 14th Jun 2013 in Development Assistance
@greymatter (View Post) Don't edit elementcalsses manually
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Started 14th Jun 2013 in Powder Toy mods
@GreenFireDragon (View Post) the problem is much more in setup of build environment and understanding how you do stuff, what can you do in an update function and how, etc
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Started 14th Jun 2013 in Powder Toy mods
Yeah except i have a free version on my site
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Started 13th Jun 2013 in Development Assistance
@GreenFireDragon (View Post) The problem is not in the source, rather in the way he installed his MSVS