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Started 9th Nov 2012 in Feedback
@m_shinoda (View Post) like, if there is dmnd in the way, it would stop the wheel from turning that way.
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Started 9th Nov 2012 in Development Assistance
@kroq-gar78 (View Post) it is in config.h. Also, that isn't updated anymore either, it might still say version 83 when we are already to 84 (which actually happened). I think that's f...
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Started 9th Nov 2012 in Feedback
@The-Fall (View Post) kind of harsh, because this would be possible. Just hard. This isn't a complete moving solid, but would be a good step towards adding them. I have moving solids...
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Started 9th Nov 2012 in Help
@kyleh04 (View Post) ok, cool. What was the problem? In case other people also have that problem
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Started 9th Nov 2012 in Creations
@KurtisSok (View Post) It was fixed a while ago. Now, it only works in older saves.
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Started 8th Nov 2012 in Feedback
@jacksonmj (View Post) oh, ok. So like, if the CMND did "!set ctype CLNE BRAN" before, changing BRAN to LIFE in the CMND element wouldn't work, because then it would create GOL i...
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Started 8th Nov 2012 in Powder Toy Mods
@The_Tallgeese (View Post) EMPTY is something I added to tpt++ (only my tpt++ mod for now), along with LOOP. It just lets you use the extra 4 pixels of space on the edges. That way, you can put...
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Started 8th Nov 2012 in Feedback
@jacksonmj (View Post) ok, is there something I am missing though? I don't understand why that doesn't work. It seems to work well for all the other ctypes in my mod. I know at one po...
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Started 8th Nov 2012 in Feedback
@jacksonmj (View Post) Yeah, that's why I would only put it in my mod. It causes problems, and sometimes I break things anyway (like, I had to break PWHT once, and saving of moving solids,...
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Started 8th Nov 2012 in Feedback
@boxmein (View Post) yeah, and even if it was saved as a string, I don't think saves would be too big. The largest size allowed is 3MB, and I don't think anything has gotten close. I&...