• Started 17th Nov 2012 in Feedback
    @Dr-Nukinstin (View Post)  Maybe FUSE should be moved to explosives then...    BVBR could be moved to radioactive, I don't know. It works in both I guess, both BVBR and FSEP are p...
  • Started 17th Nov 2012 in Feedback
    @BoredInSchool (View Post)  lol, I guess that image spam was removed...    @Catelite (View Post)  @Potbelly (View Post)  Maybe we should be doing that... but we aren't. ...
  • Started 17th Nov 2012 in Feedback
    Maybe... Elements aren't normally moved though (VIBR doesn't count, it wasn't done). I had to convince Simon to move PPIP into powered, not leave it in solids, and I couldn't get ...
  • Started 17th Nov 2012 in Feedback
    @EqualsThree (View Post)  yes, it would. And the position it appears in depends on it's velocity too, it doesn't just always appear in x=5.  And I just added it to my mod too, it ...
  • Started 17th Nov 2012 in Feedback
    @asdf123 (View Post)  Simon said that they need more testing to make sure they work properly. I'm 75% sure LOOP works right, the only thing is maybe a few more things could be made to loop,...
  • Started 17th Nov 2012 in Feedback
    What? Suggestions for elements go into the feedback forum
  • Started 17th Nov 2012 in Feedback
    I haven't tried making an explosive with more fire and pressure, but Catelite might be right. You really can't make explosives too much more powerful. I was helping @jombo23 add more smoke ...
  • Started 16th Nov 2012 in Powder Toy Mods
    @jombo23 (View Post)  yeah. In the tpt++ version there will definitely be a way to delete them. Probably by right clicking them. Also, I will make sure everything is saved, right now, some thing...
  • Started 16th Nov 2012 in Feedback
    @sandstorm (View Post)  oxygen fusion was added maybe a month or 2 after the original (even though it was done right after, I thought it was in and didn't realize until then). The wiki migh...
  • Started 16th Nov 2012 in Announcements
    Ok, Simon added me as a contributor. I only added bug fixes I had already made though (still busy), so I fixed these:  crash when deleting stamps  crash after server returns a saving error ...