• Started 18th Nov 2012 in Feedback
    @NUCLER_FOX (View Post)  VIBR is definitely staying in radioactive, I won't move it. (Also, I won't move anything else you suggested, they just don't make much sense.)
  • Started 18th Nov 2012 in Help
    @viktor (View Post)  You can't. I meant changing it in the code to fix the bug, for now, just move them to somewhere else and make new ones?
  • Started 18th Nov 2012 in Help
    @viktor (View Post)  it looks like after you close tpt, the screenshot index is reset back to 0, so you are just overwriting your old ones. Maybe saving the filename by date would work better.&n...
  • Started 18th Nov 2012 in Announcements
    @rodo (View Post)  I don't think so... I'm not sure why it can't, because after using the console it works fine. I also noticed that by default it gets a ctype of CONV, I should f...
  • Started 18th Nov 2012 in Feedback
    yes, i'll try doing that then. (It will work no matter what you put in it though)
  • Started 18th Nov 2012 in Feedback
    so... what was the suggestion? I know it really does need a way to stop the explosion. I don't know what it would dump into the pipe but that does sound kind of cool.
  • Started 18th Nov 2012 in The Powder Toy/Lua scripting
    @cj646464 (View Post)  ok...? I guess I just understand a lot about the game. If you want to keep talking, go to one of the other places, we should keep this about the script in here.
  • Started 18th Nov 2012 in The Powder Toy/Lua scripting
    @cj646464 (View Post)  where? On my 'post bugs here' save, I said PROP would do that in the normal tpt (but not my mod), I wasn't talking about this one.
  • Started 18th Nov 2012 in The Powder Toy/Lua scripting
    @cj646464 (View Post)  it happens sometimes in mine (I mentioned when in the first post), but drawing wifi without this, saving it, and opening it with this will not make the dialog come up, the...
  • Started 18th Nov 2012 in The Powder Toy/Lua scripting
    @cj646464 (View Post)  ok... if that ever happens, use 3. It shouldn't though... but occasionally does. I will make it only work in debug mode sometime.