• Started 29th Nov 2012 in Announcements
    @Amphealy (View Post)  ok. I thought I fixed that, but I did realize that it wasn't actually fixed. Maybe I only fixed it for save as new name, not save as current.    @Videogamer...
  • Started 28th Nov 2012 in Help
    @11pikachu11 (View Post)  powder.pref is the preferences file, you need it to save your settings and login.    the stdout appearing and not disappearing (saying "Unable to open di...
  • Started 28th Nov 2012 in Powder Toy Mods
    @The-Fall (View Post)  Anything that is broken is not my fault, but I will fix the problems.    Not being compiled with GRAVFFT is my fault though, I thought I did... I think my mod de...
  • Started 28th Nov 2012 in Help
    it looks like those are 64 bit libs, maybe it only is looking for 32 bit ones. I don't know why it does though, or how to make it use the 64 bit ones. --64bit ?
  • Started 28th Nov 2012 in Feedback
    he doesn't seem able to code something this complicated in. Triclops200 was working on something I think, but isn't anymore. Sound effects for any element would be really hard to add so won...
  • Started 28th Nov 2012 in General
    life is actually limited to -65535 thru 65535. I can check on all the other possible values too, but there is a lot.
  • Started 28th Nov 2012 in Powder Toy Mods
    yeah, I found the bug, it's with Positrons, there is a line that says for (ry>2; ry>3; ry++), and obviously that doesn't work (infinite loop). That must have been put there by acciden...
  • Started 28th Nov 2012 in Powder Toy Mods
    I'm compiling this now, maybe I can find the problem. So far, I noticed this in H2.c:  parts[i].temp = 999999999999999999999999999999;  pv[y/CELL][x/CELL] = 999999999999999999999999999...
  • Started 28th Nov 2012 in Feedback
    @thepowderdustflame (View Post)  no, because saving images rapidly like it does is what causes the lag. It uses the .ppm format because of this too, that doesn't need any special encoding o...
  • Started 28th Nov 2012 in Announcements
    @Videogamer555 (View Post)  The old console would simulate a frame after typing in a command, the new one doesn't. I'm not sure if it should, but maybe. This means it doesn't need...