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Started 6th Dec 2012 in Development Assistance
I fixed the first error with (float) just now, along with the other warnings I was getting. Do what boxmein said though. For the VINE one, get this generator.py and put it next to your s...
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Started 5th Dec 2012 in Development
@The-Fall (View Post) probably because it only uses 1 of those cores... which is why multithreading is really needed. It's just complicated to add.
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Started 5th Dec 2012 in General
@Spock (View Post) The ones I've seen recently are me ( @jacob1), @Catelite, @cracker64, @jacksonmj, and @Lockheedmartin. I wish I could say @Simon but he's busy with real life at the...
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Started 5th Dec 2012 in Development
@Rawrkanos (View Post) yes, it still is. At least the simulation code in Simulation.cpp, it's extremely ugly in some places still. Maybe something could be done, I don't know if it...
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Started 5th Dec 2012 in General
@Spock (View Post) apparently not. One more off topic post = ban for you too. @cj646464 (View Post) 8. I don't know the answer to the other question..., this one is easy...
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Started 5th Dec 2012 in General
@Spock (View Post) I realize that you did post only 28 seconds later and didn't see therocketeers post until after... that's not what we are saying, all we asked was that you post a s...
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Started 4th Dec 2012 in General
@Box-Poorsoft (View Post) Richard (Poor <-> Rich Soft <-> Hard) And this thread apparently has no rules... but if you don't get the answer you want after like 5 ti...
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Started 4th Dec 2012 in Powder Toy Mods
@fireball5000 (View Post) did I enable all those? .... oops, that was a mistake. I made the cracker menu show because I was also wondering what they were. And maybe I didn't f...
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Started 4th Dec 2012 in Help
@flarn2006 (View Post) because it's a glitch. He already removed color from comments and stuff before, and a glitch in tpt++ allows colored signs. I will probably fix editing these signs a...
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Started 4th Dec 2012 in Powder Toy Mods
@fireball5000 (View Post) I forgot to include it in my version I compiled... but you can get it here. It's also already in the source though, just go into the /build folder in...