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Started 26th Nov 2012 in Feedback
@cyberdragon442 (View Post) do you have any powered electronics that you made in that save, and drew and saved using my mod? In my mod, those get activated instantly when it's from a save ...
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Started 25th Nov 2012 in Help
... don't make them, it's technically possible, but you can't make them.
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Started 25th Nov 2012 in Help
@epicksl (View Post) I do know that. That's actually not true, it does work. I made an example of the wall here: 1014761View Save 1014761
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Started 25th Nov 2012 in Help
actually, this doesn't exist. I'm not really sure why though. I think it should be added, but I remember some reasons against it I think, maybe i'll ask simon. (it's sort of...
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Started 25th Nov 2012 in The Powder Toy/Lua scripting
It shouldn't have been as difficult as it was, I don't know what even made it. But even after that, one person still has to open a port for the other to connect, and it's just hard to ...
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Started 24th Nov 2012 in Powder Toy mods
@firefreak11 (View Post) ok, but I still recommend you stay updated, by using jacksonmj's branch, because then you will have the newest elements.
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Started 24th Nov 2012 in Powder Toy mods
Also, my mod too, if you want to base it off that, I wouldn't mind (and it also opens c++ version saves). One thing you could do to always be able to open saves, is comment out the warning and i...
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Started 24th Nov 2012 in Help
@WinstonsDomain (View Post) there are some other annoying bugs too. when you post, the forum says there is a new unread post, but it's yours. When you change pages on comments when viewing...
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Started 24th Nov 2012 in Creations
so you'd like me to ban myself? lol. and yeah, that's the explanation I gave, if it's still confusing, maybe I could try better, but I don't know... it's not a g...
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Started 24th Nov 2012 in Feedback
@Box-Poorsoft (View Post) I actually fixed and compiled that for him much later. It didn't work too well at all. Simon's version (which was based on completely different code), and ja...