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Started 7th Dec 2012 in Powder Toy mods
@cyberdragon442 (View Post) yep, as long as mniip's server stays up, you won't ever have to come here ): But... you can still come here if you want (: I also have a save for my mod to...
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Started 7th Dec 2012 in Powder Toy mods
Version 20 Released! This is probably the first mod to ever have a built in updater. Fire mode is currently broken, I will use the updater tomorrow and fix it Also, the open button on the website, bu...
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Started 6th Dec 2012 in Help
@Spock (View Post) yes, tpt++ won't tell you when you have been logged out. That gets annoying sometimes... I was wondering why I couldn't do things with tags, and it turned out my se...
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Started 6th Dec 2012 in Feedback
@Box-Poorsoft (View Post) Also, I don't know if you saw on irc, but cracker64 asked me to do his idea. https://github.com/FacialTurd/The-Powder-Toy/commit/2d7ac84c1dca8521f41c...
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Started 6th Dec 2012 in Help
@FeynmanTechnologies (View Post) have you seen the github commit that adds it? https://github.com/FacialTurd/The-Powder-Toy/commit/045f5e14c287a2b44e963268365f48f862f0e23f Th...
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Started 6th Dec 2012 in General
hoe (because of my failures, I have 2 iron hoes......)
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Started 6th Dec 2012 in Development Assistance
I fixed the first error with (float) just now, along with the other warnings I was getting. Do what boxmein said though. For the VINE one, get this generator.py and put it next to your s...
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Started 5th Dec 2012 in Development
@The-Fall (View Post) probably because it only uses 1 of those cores... which is why multithreading is really needed. It's just complicated to add.
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Started 5th Dec 2012 in General
@Spock (View Post) The ones I've seen recently are me ( @jacob1), @Catelite, @cracker64, @jacksonmj, and @Lockheedmartin. I wish I could say @Simon but he's busy with real life at the...
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Started 5th Dec 2012 in Development
@Rawrkanos (View Post) yes, it still is. At least the simulation code in Simulation.cpp, it's extremely ugly in some places still. Maybe something could be done, I don't know if it...