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Started 10th Jan 2013 in Help
why can't you do that?
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Started 10th Jan 2013 in Feedback
you could add a not gate after it, I think that's what was originally intended. tmp is used for detection length or something right now.
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Started 9th Jan 2013 in Powder Toy mods
@cyberdragon (View Post) which save? Also, have you tried pressing "4" ?
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Started 9th Jan 2013 in Creations
A way to defuse it before it explodes is the only thing I never did, I wanted one when making the element but never put it in. I will probably think of something eventually ...
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Started 9th Jan 2013 in Help
@nucular (View Post) that is a strange error, but it's from this line: "resampler_assert(dst_y > 0);". So, dst_y is <= 0, creating the error. It might be a corrupted stamp....
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Started 9th Jan 2013 in Help
I haven't seen it either, but I don't use it, so that is probably why. It always would crash for me (if compiled in debug mode) a while ago when saving anything, but @jacksonmj...
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Started 8th Jan 2013 in Development Assistance
@p123aradise (View Post) ok, I only did that part of the guide once, and I think where I typed that was when I was first setting up the project before it had even opened in one of the boxes. I ...
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Started 8th Jan 2013 in Development Assistance
it looks like you skipped the step that told you to add "WIN, X86, X86_SSE2, USE_SDL, STABLE, GRAVFFT, LUACONSOLE" to the preprocessor under c++ -> preprocessor, add all of ...
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Started 8th Jan 2013 in Development Assistance
I updated the guide slightly to prevent this from happening to people later, but for now, just do what cracker64 said, it's really simple
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Started 8th Jan 2013 in Powder Toy mods
Version 20.4 Released! legacy version, for old computers Version 20.4 1/8/13 Fix freeze and remove message when it can't find the update server. The updater will ...