• Started 10th Jan 2013 in Help
    why can't you do that?
  • Started 10th Jan 2013 in Feedback
    you could add a not gate after it, I think that's what was originally intended. tmp is used for detection length or something right now.
  • Started 9th Jan 2013 in Powder Toy mods
    @cyberdragon (View Post)  which save? Also, have you tried pressing "4" ?
  • Started 9th Jan 2013 in Creations
    A way to defuse it before it explodes is the only thing I never did, I wanted one when making the element but never put it in. I will probably think of something eventually ...
  • Started 9th Jan 2013 in Help
    @nucular (View Post)  that is a strange error, but it's from this line: "resampler_assert(dst_y > 0);". So, dst_y is <= 0, creating the error. It might be a corrupted stamp....
  • Started 9th Jan 2013 in Help
    I haven't seen it either, but I don't use it, so that is probably why.    It always would crash for me (if compiled in debug mode) a while ago when saving anything, but @jacksonmj...
  • Started 8th Jan 2013 in Development Assistance
    @p123aradise (View Post)  ok, I only did that part of the guide once, and I think where I typed that was when I was first setting up the project before it had even opened in one of the boxes. I ...
  • Started 8th Jan 2013 in Development Assistance
    it looks like you skipped the step that told you to add "WIN, X86, X86_SSE2, USE_SDL, STABLE, GRAVFFT, LUACONSOLE" to the preprocessor    under c++ -> preprocessor, add all of ...
  • Started 8th Jan 2013 in Development Assistance
    I updated the guide slightly to prevent this from happening to people later, but for now, just do what cracker64 said, it's really simple
  • Started 8th Jan 2013 in Powder Toy mods
    Version 20.4 Released!    legacy version, for old computers    Version 20.4 1/8/13  Fix freeze and remove message when it can't find the update server. The updater will ...