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Started 1st Feb 2013 in Powder Toy mods
@The-Fall (View Post) just keep trying, you have to use two PSTN's and point them in the right direction, also the PSCN has to be in the right spot.
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Started 1st Feb 2013 in Feedback
I don't understand exactly what you mean, because PSCN already activates them and NSCN deactivates them. Doing both might get a little more complicated to have work (not in the code, I mean in t...
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Started 1st Feb 2013 in Powder Toy mods
Version 21.2 Released! legacy version, for older computers Version 21.1 1/31/13 Fix excessive stacking bug and weird problems with particle movement, that was creating...
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Started 1st Feb 2013 in Creations
@dom2mom (View Post) nope, it checks the version the save was made in to make sure.
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Started 31st Jan 2013 in The Powder Toy/Lua scripting
@Videogamer555 (View Post) you probably just don't understand exactly what these do. n is not the number of particles on the screen, it's something else but i'm not really sure w...
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Started 31st Jan 2013 in Creations
@nthn1 (View Post) the same way, just !set vx spng -1 and !set vy spng 0. It was fixed a long time ago though, so you would have to have a really old version. Old saves that used moving sponge ...
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Started 31st Jan 2013 in Development
the element id's are only after the //#TPT-Directive thing, this is one part I don't really like. The full list is only available after you compile it in the generated files. And it can...
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Started 31st Jan 2013 in Feedback
@Videogamer555 (View Post) just go into the lua section, there are already example scripts using it.
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Started 31st Jan 2013 in Feedback
@Videogamer555 (View Post) ever since tpt++ you have been able too. Look for the elements api in the wiki. There are some scripts in the lua section already using it if you need examples.
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Started 31st Jan 2013 in Feedback
@Videogamer555 (View Post) i'm not completely sure, but I think elements created with lua might have their id saved and loaded by other people who have the same script. But, i...