• Started 6th Feb 2013 in Help
    are all these problems fixed then? It seems to just be a problem with 0 or something.  Also I removed some more, but apparently most had already been removed and I didn't know.
  • Started 4th Feb 2013 in General
    @boxmein (View Post)  that's actually a really annoying bug, where you click the button before the list loads. Then it doesn't reload the list, and you have to click it twice again and...
  • Started 4th Feb 2013 in General
    did you change your name in the powder.pref or something? That doesn't actually let you see his private saves, but you can see his public saves like they were your own that way.
  • Started 3rd Feb 2013 in General
    @AlphaXero (View Post)  ok, that would work, I do think the format is a little old, that is actually how it was written originally so long ago. It hasn't been changed ever since, even in th...
  • Started 3rd Feb 2013 in Feedback
    @thepowderguy (View Post)  a little extreme, bad suggestions that aren't explained aren't against the rules.    @RajKiranMehta007 (View Post)  You shouldn't post in...
  • Started 3rd Feb 2013 in General
    @AlphaXero (View Post)  they all have to be 10 characters, because they are stored in stamps.def in that format. Any 10 letter / number combination should work, maybe add 0's to the end or ...
  • Started 3rd Feb 2013 in The Powder Toy/Lua scripting
    I don't use the fancy html editor, it makes the format of posts ugly and hard to edit. And adds useless <p>'s everywhere. Also a few other random things. I'll try editing yours t...
  • Started 2nd Feb 2013 in The Powder Toy/Lua scripting
    @dom2mom (View Post)  you put each line in a separate <code>. You just need one <code> at the beginning and one </code> at the end of everything.
  • Started 2nd Feb 2013 in Powder Toy mods
    I don't know if the license even allows you to sell mods, also no one would anyway. And this one is free like all others, just download it.
  • Started 1st Feb 2013 in Creations
    You can get a really old version that does have the glitch if you want it to work. I tried doing that once, and then using CONV(DMND) to make moving diamond, but the movable flag that was added after...