• Started 12th Feb 2013 in Powder Toy mods
    I don't know how I missed these posts, that doesn't normally happen    @jerrythebest (View Post)  ok, i'll look into it and fix it for the next version, which should be ...
  • Started 12th Feb 2013 in Development
    I don't know why, maybe I saw all the other needed stuff like motd and notifications, and assumed all of it was needed. That should only be defined for mods anyway, and no mods exist for tpt++ y...
  • Started 11th Feb 2013 in Help
    @Spock (View Post)  there are other reasons, that's why I asked. Maybe he didn't like the name, and then tried re-registering but found out you can only use an email once. Just because...
  • Started 11th Feb 2013 in Help
    there is no way to have accounts removed, we don't really do that. The only possible thing we can do is ban it permanently, I don't know if that's what you want though.    Bu...
  • Started 11th Feb 2013 in Feedback
    I think what people are trying to say, is they are suggesting you use PUMP. PUMP with a temp of 0C will equalize pressure (absorbing it), and can be destroyed from a few things, although not that man...
  • Started 10th Feb 2013 in General
    @Oats (View Post)  @Lockheedmartin (View Post)  In the old tpt, there was a limit, you had to wait 30-60 seconds (no idea how much exactly) before commenting again. In tpt++, this is remove...
  • Started 10th Feb 2013 in General
    @joe595959 (View Post)  please don't post on old threads, this one is really really old, and the discussion is already over.
  • Started 10th Feb 2013 in Help
    @Joachim (View Post)  what were the errors? Maybe I can figure out the problems, because it works fine for me.    If they are a lot, you can just paste them right into http://pastebin....
  • Started 10th Feb 2013 in Help
    @arK (View Post)  still? The old tpt had massive memory leaks during saving I know. I think it was fixed in tpt++ but I don't know.    Edit: I don't see any
  • Started 9th Feb 2013 in Development Assistance
    I have no idea why people call it indestructible, it just doesn't burn.  EQVE was supposed to be a moving solids test (equal velocity), but it didn't work and was just left in  &n...