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Started 1st Feb 2013 in Creations
@dom2mom (View Post) nope, it checks the version the save was made in to make sure.
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Started 31st Jan 2013 in The Powder Toy/Lua scripting
@Videogamer555 (View Post) you probably just don't understand exactly what these do. n is not the number of particles on the screen, it's something else but i'm not really sure w...
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Started 31st Jan 2013 in Creations
@nthn1 (View Post) the same way, just !set vx spng -1 and !set vy spng 0. It was fixed a long time ago though, so you would have to have a really old version. Old saves that used moving sponge ...
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Started 31st Jan 2013 in Development
the element id's are only after the //#TPT-Directive thing, this is one part I don't really like. The full list is only available after you compile it in the generated files. And it can...
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Started 31st Jan 2013 in Feedback
@Videogamer555 (View Post) just go into the lua section, there are already example scripts using it.
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Started 31st Jan 2013 in Feedback
@Videogamer555 (View Post) ever since tpt++ you have been able too. Look for the elements api in the wiki. There are some scripts in the lua section already using it if you need examples.
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Started 31st Jan 2013 in Feedback
@Videogamer555 (View Post) i'm not completely sure, but I think elements created with lua might have their id saved and loaded by other people who have the same script. But, i...
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Started 30th Jan 2013 in Help
when I see solid diamond, I think the same thing, and often remove it. And i'm the art-friendly mod The second one looked good though.
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Started 30th Jan 2013 in Help
@Spock (View Post) sounds like a good thing to put on my todo list ... I will now Edit: actually, is that realistic? It might not be ...
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Started 30th Jan 2013 in General
The only reason I didn't remove it is because I assumed the picture was small enough to load fine for most people. But yeah, I don't see the point either.