• Started 3rd Feb 2013 in General
    @AlphaXero (View Post)  ok, that would work, I do think the format is a little old, that is actually how it was written originally so long ago. It hasn't been changed ever since, even in th...
  • Started 3rd Feb 2013 in Feedback
    @thepowderguy (View Post)  a little extreme, bad suggestions that aren't explained aren't against the rules.    @RajKiranMehta007 (View Post)  You shouldn't post in...
  • Started 3rd Feb 2013 in General
    @AlphaXero (View Post)  they all have to be 10 characters, because they are stored in stamps.def in that format. Any 10 letter / number combination should work, maybe add 0's to the end or ...
  • Started 3rd Feb 2013 in The Powder Toy/Lua scripting
    I don't use the fancy html editor, it makes the format of posts ugly and hard to edit. And adds useless <p>'s everywhere. Also a few other random things. I'll try editing yours t...
  • Started 2nd Feb 2013 in The Powder Toy/Lua scripting
    @dom2mom (View Post)  you put each line in a separate <code>. You just need one <code> at the beginning and one </code> at the end of everything.
  • Started 2nd Feb 2013 in Powder Toy mods
    I don't know if the license even allows you to sell mods, also no one would anyway. And this one is free like all others, just download it.
  • Started 1st Feb 2013 in Creations
    You can get a really old version that does have the glitch if you want it to work. I tried doing that once, and then using CONV(DMND) to make moving diamond, but the movable flag that was added after...
  • Started 1st Feb 2013 in Powder Toy mods
    @The-Fall (View Post)  just keep trying, you have to use two PSTN's and point them in the right direction, also the PSCN has to be in the right spot.
  • Started 1st Feb 2013 in Feedback
    I don't understand exactly what you mean, because PSCN already activates them and NSCN deactivates them. Doing both might get a little more complicated to have work (not in the code, I mean in t...
  • Started 1st Feb 2013 in Powder Toy mods
    Version 21.2 Released!    legacy version, for older computers    Version 21.1 1/31/13  Fix excessive stacking bug and weird problems with particle movement, that was creating...