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Started 3rd Feb 2013 in General
@AlphaXero (View Post) ok, that would work, I do think the format is a little old, that is actually how it was written originally so long ago. It hasn't been changed ever since, even in th...
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Started 3rd Feb 2013 in Feedback
@thepowderguy (View Post) a little extreme, bad suggestions that aren't explained aren't against the rules. @RajKiranMehta007 (View Post) You shouldn't post in...
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Started 3rd Feb 2013 in General
@AlphaXero (View Post) they all have to be 10 characters, because they are stored in stamps.def in that format. Any 10 letter / number combination should work, maybe add 0's to the end or ...
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Started 3rd Feb 2013 in The Powder Toy/Lua scripting
I don't use the fancy html editor, it makes the format of posts ugly and hard to edit. And adds useless <p>'s everywhere. Also a few other random things. I'll try editing yours t...
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Started 2nd Feb 2013 in The Powder Toy/Lua scripting
@dom2mom (View Post) you put each line in a separate <code>. You just need one <code> at the beginning and one </code> at the end of everything.
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Started 2nd Feb 2013 in Powder Toy mods
I don't know if the license even allows you to sell mods, also no one would anyway. And this one is free like all others, just download it.
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Started 1st Feb 2013 in Creations
You can get a really old version that does have the glitch if you want it to work. I tried doing that once, and then using CONV(DMND) to make moving diamond, but the movable flag that was added after...
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Started 1st Feb 2013 in Powder Toy mods
@The-Fall (View Post) just keep trying, you have to use two PSTN's and point them in the right direction, also the PSCN has to be in the right spot.
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Started 1st Feb 2013 in Feedback
I don't understand exactly what you mean, because PSCN already activates them and NSCN deactivates them. Doing both might get a little more complicated to have work (not in the code, I mean in t...
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Started 1st Feb 2013 in Powder Toy mods
Version 21.2 Released! legacy version, for older computers Version 21.1 1/31/13 Fix excessive stacking bug and weird problems with particle movement, that was creating...