• Started 9th Mar 2014 in Help
    Yeah, I had to blacklist a load of HTML attributes that would have been useful but got otherwise abused, style can be used to absolutely position elements and other funky things that shouldn't a...
  • Started 24th Feb 2014 in Feedback
    Not forgotten +1    One problem though, it sounds a bit fiddly to use/change the state...
  • Started 2nd Jan 2014 in Help
    Can you tell me what version number is in the top left corner of the game window (after the intro screen has gone)
  • Started 30th Dec 2013 in Feedback
    I may have a Mac, but I don't have an iPad    I did work on an Android port that actually ran pretty well, but I abandoned it after my laptop exploded.
  • Started 15th Dec 2013 in Help
    If you're using the Property Editor, you can just type in the name of the element you want (e.g WATR, GOLD, METL) for "ctype" or "type".
  • Started 8th Dec 2013 in Feedback
    All of the Mac OS fixes (Minus fullscreen) are available in the latest beta:    https://powdertoy.co.uk/Download/Builds/Build-278/powder-mac32.zip
  • Started 8th Dec 2013 in Help
    Have a look at https://powdertoy.co.uk/Wiki/W/Electronics_101.html
  • Started 27th Nov 2013 in Feedback
    Fixed: Clipboard, Preferences, Install Prompt, Fullscreen  Not fixed yet: Stamps and Local saves
  • Started 15th Nov 2013 in Help
    Flags is used internally by the simulation for handling movement, only PIPE is the only element that actually uses it itself, it's not saved.  FLAG_STAGNANT is used to mark liquids and powe...
  • Started 15th Nov 2013 in Creations
    Temperature colour of FILT is controlled by FILT.cpp in getWavelengths    The active temperature range of FILT is 0 to 1000, this is scaled down to 0 to 25, this gives FILT 26 possible wave...