• Started 18th Jul 2011 in Creations
    434853View Save 434853    Yay, TPT can do some realistic optics!
  • Started 18th Jul 2011 in Feedback
    @code1949 (View Post)  Of course it can accelerate, but can it set a specific velocity?  Yeah, I didn't think so.    Again you need to make a fix of that to allow any velocit...
  • Started 18th Jul 2011 in Feedback
    I found I can make some awesome bullets by setting a block of neutrons 30 pixels wide to easily go rocketing to the ride at 30 pixels per frame and not miss a single pixel. Makes for some awesome bul...
  • Started 18th Jul 2011 in Feedback
    @cracker64 (View Post)  Also if you increase that to short-int (16 bits) you can encompass the full range of velocities that are saveable to include all those achievable in TPT (I found I can se...
  • Started 18th Jul 2011 in Feedback
    Yeah but my specifications on what I want to do are very narrow. I want to set SPECIFIC velocities for certain particles including speeds above 10, and I want to be able to save it so I can work on i...
  • Started 18th Jul 2011 in Feedback
    Can this be fixed? I have an experiment that has large numbers of fast moving neutrons, and I don't want to have to load the save AND THEN use the console command after I load it EVERY TIME to i...
  • Started 18th Jul 2011 in Feedback
    When I make a stamp of Neut which I've imparted a velocity to of greater than 10 it seems (such as "!set vx neut 100" in the console) then I make a stamp of this and paste it into the ...
  • Started 18th Jul 2011 in Feedback
    @danieagle7 (View Post)  Sounds like:  Someone set us up the bomb.  All your base are belong to us.  You have no chance to survive make your time.
  • Started 17th Jul 2011 in Feedback
    @me4502 (View Post)  "do you mean saving the modified elements and loading them so you dont need to remodify on restrat? if so i will try"    Sounds good.    Also, ...
  • Started 17th Jul 2011 in Feedback
    Will you add a feature in a future version of your mod that will let you save to a file, element changes and additions so that when you next load the program it will also load your new and edited el...