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Started 7th Apr 2013 in Feedback
I haven't ever looked at bubbles, but they do not keep their shapes, and I don't think would be possible to turn into moving solids at all. They are complicated and glitchy already. A...
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Started 7th Apr 2013 in General
this is hard to read, just talk about this in the other moving solids thread active right now ... also this is wrong anyway
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Started 7th Apr 2013 in Feedback
it's not a lag problem, the moving solids in my mod don't really lag much more than some other elements. It's just that tpt wasn't designed for them.
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Started 7th Apr 2013 in Feedback
it has nothing to do with c++ / java, and all to do with how the games were designed from the start. It just wouldn't work with all the complicated things tpt has, it would only have worked bett...
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Started 6th Apr 2013 in Powder Toy mods
yeah. The only real point is has is that you can see the favorites menu all the time, if you use it. It's mostly pointless. I was going to try to make it easier to use but decided it wasn't...
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Started 6th Apr 2013 in Powder Toy mods
press 'o' to get in and out of the old menu. It's a feature I added last year around easter.
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Started 5th Apr 2013 in Powder Toy mods
@The-Fall (View Post) the commit is here (same as the 3 commits in tpt that did this one thing) So yes, they are dependent on life, ACEL can have it set anywhere from 1 to 1000 (wh...
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Started 5th Apr 2013 in Feedback
ok. It's spring near me, I will be on my summer break in like 5 weeks. Until then i'm very busy. tpt hasn't even been changed at all in over a week. (Excluding savask's cmake bran...
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Started 5th Apr 2013 in Feedback
@jenn4 (View Post) that post fits perfectly. We don't need to remove elements, and we create elements we feel like. In the summer, I hope to have more time to actually add elements, becaus...
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Started 4th Apr 2013 in Feedback
I'm confused by "Instantaneously turns into the temperature of whatever is touching it", and "passes this heat" So it gets the temperature of whatever is touchin...