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Started 18th Apr 2013 in Help
I think it's because of the new interface, it does more than tpt did, and was completely redone. I'm not sure why it causes lag, probably more functions are being called and more checks bei...
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Started 18th Apr 2013 in General
you could always attempt to hit "quote" on my post to see what I did, lol. but probably not
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Started 18th Apr 2013 in Feedback
there was never a way to defuse VIBR, which was annoying and limiting, and so I finally added a way. When CFLM touches VIBR, it defuses. It continues with the look of exploding with blue instea...
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Started 17th Apr 2013 in General
that post is so big I can't even hide it without a bit of work, lol this should be removed shortly ... Edit: ... please don't do this anywhere else, or at all ...
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Started 17th Apr 2013 in Feedback
spammy games = "##powder-bots" /me has 7 million from ./door and ./flip
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Started 17th Apr 2013 in General
it should be obvious ... it's to prevent spam
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Started 17th Apr 2013 in General
but it's close, and a nicely done fake post could possibly look good ... work in progress this looks totally fake Edit: this probably won't work because i'm a...
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Started 17th Apr 2013 in Development
heat simulation and having 3x as many elements don't really cause much lag at all actually. But if someone were to make a 3ds tpt, newtonian gravity would probably go unless there w...
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Started 17th Apr 2013 in General
i'm not sure if it's possible with the WYSIWYG editor, but if you know html I recommend turning it off. it inserts a bunch of random formatting into posts and it might mess up <sub>s....
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Started 17th Apr 2013 in Help
yes, save it as a local save or stamp in my mod, then go into saves/ and copy all the saves you want to the saves/ folder in your normal tpt directory. (if you even have them separate. If not, resavi...