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Started 10th Apr 2013 in Feedback
fixed https://github.com/FacialTurd/The-Powder-Toy/commit/602cbf07015577efd865289b95e842ad118cf084
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Started 9th Apr 2013 in General
you have to give FIGH something to kill it with, like FIRE or some other destructive element.
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Started 8th Apr 2013 in Announcements
maybe an option could be made sometime. The only thing I worry about is confusion, because if you open a save with an odd air mode, and clearing the simulation does not reset it back to what is expec...
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Started 8th Apr 2013 in The Powder Toy/Lua scripting
SuinDraw / Eyes is not a she ... also watch out, because this ban is not permanent, and he did read that And he says he had 6 accounts, but that doesn't really matter m...
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Started 8th Apr 2013 in The Powder Toy/Lua scripting
go back to pastebin, it's better than whatever that is (a website that has premium and free users), and I can't figure out where the download is on that website right away because I haven...
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Started 7th Apr 2013 in Creations
I think the rule only applies to in game ... I don't know what I could do if it was said outside because the save itself doesn't actually do anything wrong so I can't unpublish it.
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Started 7th Apr 2013 in Feedback
I haven't ever looked at bubbles, but they do not keep their shapes, and I don't think would be possible to turn into moving solids at all. They are complicated and glitchy already. A...
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Started 7th Apr 2013 in General
this is hard to read, just talk about this in the other moving solids thread active right now ... also this is wrong anyway
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Started 7th Apr 2013 in Feedback
it's not a lag problem, the moving solids in my mod don't really lag much more than some other elements. It's just that tpt wasn't designed for them.
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Started 7th Apr 2013 in Feedback
it has nothing to do with c++ / java, and all to do with how the games were designed from the start. It just wouldn't work with all the complicated things tpt has, it would only have worked bett...