• Started 11th Apr 2013 in Development Assistance
    I've never seen this error, but something is definitely wrong with visual studio. string.h should not be erroring. Maybe look up this error on Google if you haven't already, if not, I guess...
  • Started 11th Apr 2013 in Feedback
    what do you mean by queing a save? queing from the website was disabled a while ago. Also I never get this crash, but found something that might be it which has been fixed. Have you tried the beta? T...
  • Started 10th Apr 2013 in Announcements
    Lockheedmartin editing to add stuff at the start, and destroying the entire formatting by accident was the perfect time to finally change some things after a long time.    I moved the moddi...
  • Started 10th Apr 2013 in Powder Toy mods
    We don't have rules specifying what you can change in the code, you are free to change whatever you want. These rules only affect how you release the mod when finished, and should be followed to...
  • Started 10th Apr 2013 in Development
    we already have gravity on another thread, and I do want to eventually move the renderer to another too (although that might make the renderer be one frame behind). I'm not sure if heat could be...
  • Started 10th Apr 2013 in Powder Toy mods
    just you isn't "most of us" though. All this is saying is you need to show actual work before you post a thread like this. This is a valid rule, many other games have rules like this t...
  • Started 10th Apr 2013 in Help
    one of your stamps must be corrupted. You could try to find the corrupted stamp on your own, or send your stamps folder to me to look at. I will also try removing this error for the next version, but...
  • Started 10th Apr 2013 in Help
    why not? you are probably looking in the wrong folders, or launching the wrong tpt.
  • Started 10th Apr 2013 in Feedback
    I have always thought something like this would be a good idea, I just never got around to it. I keep thinking of redstone / minecraft when I think of this too, maybe I would sort of merge the too, r...
  • Started 10th Apr 2013 in Feedback
    looking at that gif of moving solids in Dan-Ball, those aren't even moving solids. the BALL in my mod is better than even that, it at least stays together. I'm guessing they just have it se...