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Started 18th Apr 2013 in Feedback
there was never a way to defuse VIBR, which was annoying and limiting, and so I finally added a way. When CFLM touches VIBR, it defuses. It continues with the look of exploding with blue instea...
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Started 17th Apr 2013 in General
that post is so big I can't even hide it without a bit of work, lol this should be removed shortly ... Edit: ... please don't do this anywhere else, or at all ...
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Started 17th Apr 2013 in Feedback
spammy games = "##powder-bots" /me has 7 million from ./door and ./flip
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Started 17th Apr 2013 in General
it should be obvious ... it's to prevent spam
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Started 17th Apr 2013 in General
but it's close, and a nicely done fake post could possibly look good ... work in progress this looks totally fake Edit: this probably won't work because i'm a...
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Started 17th Apr 2013 in Development
heat simulation and having 3x as many elements don't really cause much lag at all actually. But if someone were to make a 3ds tpt, newtonian gravity would probably go unless there w...
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Started 17th Apr 2013 in General
i'm not sure if it's possible with the WYSIWYG editor, but if you know html I recommend turning it off. it inserts a bunch of random formatting into posts and it might mess up <sub>s....
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Started 17th Apr 2013 in Help
yes, save it as a local save or stamp in my mod, then go into saves/ and copy all the saves you want to the saves/ folder in your normal tpt directory. (if you even have them separate. If not, resavi...
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Started 17th Apr 2013 in The Powder Toy/Lua scripting
math.pi is 3.1415926535898. This might eventually get there, i'm not sure. due to float limitations probably not
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Started 16th Apr 2013 in Feedback
no, only Simon can do it, not Lockheedmartin. Although Lockheedmartin knows some website design things so probably could ... Also I usually see every post on the forums anyway, I read th...