• Started 18th Apr 2013 in Feedback
    there was never a way to defuse VIBR, which was annoying and limiting, and so I finally added a way.  When CFLM touches VIBR, it defuses. It continues with the look of exploding with blue instea...
  • Started 17th Apr 2013 in General
    that post is so big I can't even hide it without a bit of work, lol    this should be removed shortly ...  Edit: ... please don't do this anywhere else, or at all ...
  • Started 17th Apr 2013 in Feedback
    spammy games = "##powder-bots"  /me has 7 million from ./door and ./flip
  • Started 17th Apr 2013 in General
    it should be obvious ...   it's to prevent spam
  • Started 17th Apr 2013 in General
    but it's close, and a nicely done fake post could possibly look good ...      work in progress this looks totally fake  Edit: this probably won't work because i'm a...
  • Started 17th Apr 2013 in Development
    heat simulation and having 3x as many elements don't really cause much lag at all actually.    But if someone were to make a 3ds tpt, newtonian gravity would probably go unless there w...
  • Started 17th Apr 2013 in General
    i'm not sure if it's possible with the WYSIWYG editor, but if you know html I recommend turning it off. it inserts a bunch of random formatting into posts and it might mess up <sub>s....
  • Started 17th Apr 2013 in Help
    yes, save it as a local save or stamp in my mod, then go into saves/ and copy all the saves you want to the saves/ folder in your normal tpt directory. (if you even have them separate. If not, resavi...
  • Started 17th Apr 2013 in The Powder Toy/Lua scripting
    math.pi is 3.1415926535898. This might eventually get there, i'm not sure. due to float limitations probably not
  • Started 16th Apr 2013 in Feedback
    no, only Simon can do it, not Lockheedmartin. Although Lockheedmartin knows some website design things so probably could ...    Also I usually see every post on the forums anyway, I read th...