• Started 25th May 2013 in Feedback
    @boxmein (View Post)  exactly. I don't think random users should be able to see other random user's ban history, but seeing your own ban history and maybe comments would be nice. A rea...
  • Started 25th May 2013 in Feedback
    @SuinDraw (View Post)  Except for the first ... but nice suggestion then I can do that.    @Iodizon (View Post)  my mod is incompatible with the official version, since it is base...
  • Started 25th May 2013 in Powder Toy mods
    https://github.com/cyberdragon442/Mythical-Mod/raw/master/The-Powder-Toy-master%20(4)/Build/Mythical%20Mod.exe    this is all people want, they don't really need the whole source code....
  • Started 24th May 2013 in Feedback
    @xetalim (View Post)  list of changes to elements in version 86.2 beta, now release, copied directly from "official game feedback"  Fix CRAY bug where length check may be ignored ...
  • Started 24th May 2013 in General
    @el-midgeto (View Post)  development wise, Simon made a c++ port of tpt, and so now tpt is in c++. That's why the interface looks much different and some old bugs are fixed. Except for mont...
  • Started 24th May 2013 in The Powder Toy/Lua scripting
    You can do that, but there is one other way too.    old way (I don't think it works with custom elements):  tpt.el.dust.presLowValue = -10  tpt.el.dust.presLowType 2  &n...
  • Started 24th May 2013 in The Powder Toy/Lua scripting
    the wiki says there is a sim.partNeighbours function which returns a list of all the nearby particles. This is probably what you want. It's way better than that laggy distance code which makes e...
  • Started 23rd May 2013 in Feedback
    @ZebraGoBoom (View Post)  as far as I know, one particle in game is exactly one pixel on the screen (although I may be wrong since everything else on my computer doesn't look pixely). That&...
  • Started 23rd May 2013 in Feedback
    If it was me, I would remove all the OpenGL code from tpt. With the c++ rewrite opengl support is a lot better, but it's still bad in some parts, and also it makes the graphics look different th...
  • Started 23rd May 2013 in Feedback
    no matter what we do, we can't possibly change the simulation area size. There are many posts and reasons why you would probably find when searching.    For the window size, I don'...