• Started 21st May 2013 in Feedback
    We were thinking about a new interface for things like touch screen / android, but I don't know if it will ever get done, since porting tpt to android would be a lot of work and I don't see...
  • Started 21st May 2013 in Feedback
    LIGH used to do this, and this caused much of its lag. Then we discovered that the function to connect to the nearest conductor was completely broken and just disabled it to reduce lag. Maybe if a be...
  • Started 20th May 2013 in Feedback
    rocket boots were simple and fun to make, jacksonmj just felt like making them at the time. It doesn't mean we will add a bunch of other useless stickmen suggestions. About deco on walls, maybe,...
  • Started 20th May 2013 in Feedback
    increasing the limit that has been there forever just for one poorly suggested element doesn't really make sense. It could cause unintended side effects that I can't even think of, and many...
  • Started 20th May 2013 in Feedback
    actually Trintium really doesn't make sense, since the maximum temperature in the game is 10000K, and so it can't fuse at 20000. Helium is basically a combination of what we have (most gass...
  • Started 20th May 2013 in Help
    click "save as new name", but don't actually change the name, just click the publish checkbox. You can also click open in browser and there is a publish option there.
  • Started 20th May 2013 in Development Assistance
    there is a line like this: //#TPT-Directive ElementClass Element_ACID PT_ACID 21    Change all Element_ACID's to your element name (including in all the functions too), PT_ACID to your...
  • Started 20th May 2013 in Development Assistance
    You said you already got the c++ version to compile though
  • Started 20th May 2013 in Development Assistance
    ... so you are still giving up after I posted tutorials, helpful links, other info, and said modding for c++ is exactly the same as modding for c but easier? (with elements at least ...)   ...
  • Started 20th May 2013 in Feedback
    I fixed this a few days ago, so it won't happen anymore now in the next version.