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Started 24th May 2013 in General
@el-midgeto (View Post) development wise, Simon made a c++ port of tpt, and so now tpt is in c++. That's why the interface looks much different and some old bugs are fixed. Except for mont...
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Started 24th May 2013 in The Powder Toy/Lua scripting
You can do that, but there is one other way too. old way (I don't think it works with custom elements): tpt.el.dust.presLowValue = -10 tpt.el.dust.presLowType 2 &n...
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Started 24th May 2013 in The Powder Toy/Lua scripting
the wiki says there is a sim.partNeighbours function which returns a list of all the nearby particles. This is probably what you want. It's way better than that laggy distance code which makes e...
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Started 23rd May 2013 in Feedback
@ZebraGoBoom (View Post) as far as I know, one particle in game is exactly one pixel on the screen (although I may be wrong since everything else on my computer doesn't look pixely). That&...
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Started 23rd May 2013 in Feedback
If it was me, I would remove all the OpenGL code from tpt. With the c++ rewrite opengl support is a lot better, but it's still bad in some parts, and also it makes the graphics look different th...
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Started 23rd May 2013 in Feedback
no matter what we do, we can't possibly change the simulation area size. There are many posts and reasons why you would probably find when searching. For the window size, I don'...
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Started 22nd May 2013 in General
19:14:07 <jacob1[away]> I have to go, but if you would like you can be +q the entire time i'm gone 19:14:20 <mniip> sure 19:14:28 <mniip> after you amen...
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Started 22nd May 2013 in General
@TPTROXRLYITSTRUE (View Post) no, but I don't see anything funny you said in #powder-social ...
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Started 22nd May 2013 in General
<cracker64> i was wondering if tpt site gets flagged for international terror, because a lot of the comments and threads are about bombs and blowing up cities
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Started 22nd May 2013 in Help
No idea why, just delete it then.