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Started 8th Jun 2013 in Help
This is a feature though ... although that persistent mode thing is a bug, the only bug I see here. I might just disable it in persistent mode if I can't fix the bug. It won't ...
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Started 8th Jun 2013 in Help
it's just that when you save a save, it doesn't go and redownload what you just saved, so it won't know that the server put in the auto vote until you reopen this. I can easily fix it ...
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Started 8th Jun 2013 in Development Assistance
Odd ... since i'm compiling with visual studio too and don't get any problem. Try going into PowderToySDL.cpp and finding these lines: #ifndef DEBUG //Get r...
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Started 7th Jun 2013 in Development Assistance
there are a few problems, probably skipped steps. Did you follow my guide in the wiki? https://powdertoy.co.uk/Wiki/W/Compiling_tpt%2B%2B_with_Visual_studio.html One step that hasn...
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Started 7th Jun 2013 in Creations
I actually went and checked and saw the problem. As far back as I could see the problem still exists, after all there isn't anything in the save to get rid of that excess SALT buildup so it just...
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Started 7th Jun 2013 in Development Assistance
In a graphics function put *pixel_mode |= PMODE_GLOW or better, just find the like like this in the element's file: "Properties = TYPE_GAS | PROP_RADIOACTIVE", put that PR...
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Started 7th Jun 2013 in Development Assistance
can you post your errors somewhere? Like http://pastebin.com/ . If you are getting lots of build errors we need to see them so that we can see what went wrong and tell you how to fix.
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Started 6th Jun 2013 in Feedback
I just added this: https://github.com/FacialTurd/The-Powder-Toy/commit/5ae6b1867796597a3560c6cdd82c5d217188e582 I was going to do more than just GOLD, but I wasn't sure what to do o...
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Started 6th Jun 2013 in Development Assistance
src/Simulation/Simulation.cpp in the function update_particles_i. That function is huge, but I think there's a comment that says where it is in there.
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Started 6th Jun 2013 in Powder Toy mods
@cyberdragon (View Post) by the way, you didn't actually add the new elements to github. You have to stage them first to be commited, there should be a simple way to do that somewhere depe...