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Started 22nd Jun 2013 in General
@greymatter (View Post) I already uninstalled it, lol. It was, it took 70 seconds to startup apparently. I haven't checked how long my new one (MSE) takes. I shouldn't ne...
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Started 21st Jun 2013 in Announcements
@Kikinicij (View Post) what? ... @wolfy1339 (View Post) if you mean like double screen size, i'm pretty sure SDL will handle that correctly and make it the largest size ...
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Started 21st Jun 2013 in Development Assistance
do this: jacob2:Those are not errors, I always get them but no idea what they mean. There seems to be another problem. Open up elementcalsses.h and cpp and see if your element is listed...
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Started 21st Jun 2013 in General
maybe you should make a save in the game? I'm sure lots of people there that wouldn't normally come here might nominate saves. And I could nominate some things too maybe ...
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Started 21st Jun 2013 in General
@greymatter (View Post) well on windows for me ... it takes 2:05 minutes to startup to the desktop according to soluto, it also gives another time of 3:31 but i'm not sure about that ... ...
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Started 21st Jun 2013 in General
my school actually proved it for me or something, I just got an email saying I could use it. Which is nice, if not I wouldn't have known about it.
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Started 21st Jun 2013 in General
I actually used this myself to get VS2012 (either ultimate or professional, I don't know). It's my favorite ide though. Besides it being a little slow, I don't see how anyone could dis...
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Started 21st Jun 2013 in Feedback
@Kikinicij (View Post) so we should increase the screen size but adding a zoom feature somehow will make it possible? ... @sentinal-5 (View Post) it isn't possible to in...
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Started 21st Jun 2013 in Announcements
yes, it totally would not work with water equalization and a bunch of other cases. Although water could probably be rewritten somehow to be less laggy, the liquid movement code is extremely overcompl...
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Started 20th Jun 2013 in Feedback
@08ohib (View Post) i'm not sure who turned it down, not a developer obviously. That's something I will eventually do, in the deco editor ctrl+c and ctrl+v should copy deco only.