• Started 14th Jun 2013 in Powder Toy mods
    @BuysDB (View Post)  do you use linux?
  • Started 14th Jun 2013 in Powder Toy mods
    I just updated the linux version of this to 23.1, so if you are one of the 1 or 2 people that have ever used it ... then you can go download that now or update in game.    (see first post f...
  • Started 14th Jun 2013 in Announcements
    Removed forum rule 7 "Don't tell moderators to lock threads unless you started them." It's now under rule 11 about backseat moderation    Removed forum rule 11 "Ple...
  • Started 13th Jun 2013 in Feedback
    ? No, I said I did like it ...    I just haven't made anything yet
  • Started 12th Jun 2013 in Feedback
    @Potbelly (View Post)  What does Simon have to do with this? If you haven't noticed, he hasn't been here in 2 weeks (although he is alive, don't worry). There is really noone deve...
  • Started 12th Jun 2013 in Development Assistance
    @cyberdragon (View Post)  the very end of update_particles_i makes moving solids fall.  Also this line in update_moving_solids: msvy[bn] = msvy[bn] + .2;    Also anything else is ...
  • Started 12th Jun 2013 in Development Assistance
    first, in c++ it's sim->eval_move, but I'm pretty sure my moving solids code doesn't directly call that anywhere.    There's also update_moving_solids, there's s...
  • Started 12th Jun 2013 in Feedback
    I think you are going to have to explain why it does, you can't just say "this violates GPL"    Although I sort of know why. I didn't accept the pull request xetalim mad...
  • Started 11th Jun 2013 in Help
    Sometimes it can take up to an hour to change for some reason. It's only the tpt website's cache though, it takes a while to update.    Also I would still recommend using gravatar...
  • Started 11th Jun 2013 in Help
    sounds like visual studio didn't install right ...    you could also try googling it maybe, I don't know. But that's nothing with tpt    Edit: actually it might be ...