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Started 30th Jun 2013 in Feedback
It's actually not nice, this is exactly why we have the TRON_NOGROW flag. It just has to be set properly, but I do realize it's almost impossible to set properly at the moment since you can...
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Started 30th Jun 2013 in Help
if it's tmp is 2, it won't grow at all, so this is probably what you want. Also the head has to have a tmp of 3 still
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Started 30th Jun 2013 in Feedback
Am I the only dev? ..... I think this is sort of weird to have in the game, an element called "FLESH". Doesn't really seem like something we would do ... expecially...
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Started 30th Jun 2013 in Feedback
breaking functionality in everything is the reason we haven't added this. We would have to somehow copy all the properties over to the new 3 particles, and if we weren't upscaling by exactl...
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Started 30th Jun 2013 in Feedback
I never noticed this. But then again, I spent a few minutes testing different things and wondering why it wasn't working until I figured out I was using my mod and it obviously wouldn't hap...
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Started 29th Jun 2013 in Feedback
Stop with the "credit" nonsense, it's just a suggestion, so maybe you should be commenting on it ... if you can imagine yourself using it, then give a positive comment, or...
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Started 29th Jun 2013 in Development Assistance
no, I either have to ban everyone or wait for Simon who's been missing a month (but he said he'd be back at the end of this month, which is only 2 days left). But I can say tha...
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Started 29th Jun 2013 in Development Assistance
@greymatter (View Post) (r&0xFF) is sort of read only, you can't change it and make the element change type. You will have to do this: parts[r>>8].type = PT_SPRK;&nb...
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Started 28th Jun 2013 in Development Assistance
@greymatter (View Post) Try using my code instead, the problem was that you did pmap[x+rx][y+ry] instead of pmap[y+ry][x+rx], and also it was activated on empty particles Also it...
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Started 28th Jun 2013 in Powder Toy mods
@cyberdragon (View Post) Just like always, there is absolutely nothing wrong with things like (!(elements[t].Properties & PROP_NOCTYPEDRAW))), that's just the latest repo changes. ...