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Started 1st Sep 2013 in Powder Toy mods
hmm ... moving solids are just a fun thing to play with, a tool might work but would be odd, since you can't just set individual particles to be part of a moving solid, it has to be entire eleme...
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Started 31st Aug 2013 in The Powder Toy/Lua scripting
@Nobody905 (View Post) windows likes to hide the extensions of known file types. Maybe you are saving the file as autorun.lua.txt. If it says the file is a "Text Document" it's p...
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Started 30th Aug 2013 in Feedback
I just fixed this in https://github.com/FacialTurd/The-Powder-Toy/commit/2cbee180a1e8e8fd08d9ecca82c86d8f689d1fc6 The bug was a particle #0 problem, where it wouldn't set the peoper...
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Started 30th Aug 2013 in Feedback
fixed for the next version (version 89.0) .ctype has been moved into .tmp, and .tmp (speckle color) into .tmp2
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Started 29th Aug 2013 in Help
The newer versions may get comments from the blocked server, but I think that's it. Try version 83.0, the old c version of tpt. (or my mod, which is c but compatible with the latest c++ version)
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Started 29th Aug 2013 in Help
At my old school powdertoy.co.uk was blocked and I couldn't view the website, but I could play the game. In game it uses the static.powdertoy.co.uk server for most things, this isn't always...
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Started 29th Aug 2013 in Feedback
another piston glitch? ): The PSTN should be pushing until it reaches the GLAS, where it stops because it has a ctype of GLAS. That means it can't push it. It is stopping a fe...
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Started 29th Aug 2013 in Feedback
@firefreak11 (View Post) because then we would only have 5 menus ... there are menus for solids, liquids, gasses, and powders already, which use those. We just separated some thing...
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Started 29th Aug 2013 in Feedback
@randalserrano (View Post) two solids might be interesting, but perhaps we need a totally different design for selecting elements though ... this one doesn't support the number of elements...
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Started 28th Aug 2013 in Development Assistance
if you want to make elements, src/simulation is the place to go. Look in elements/ in there to find the elements, and copy the structure of one to make another (there is also a totally unfinished gui...