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Started 21st Aug 2013 in General
EDIT: wait, did i just double-post? <mniip> https://powdertoy.co.uk/User.html?ID=21514 <mniip> it like <mniip> wiped my user data <mniip> >this user ...
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Started 21st Aug 2013 in Powder Toy mods
@Cacophony (View Post) -legacy does not use sse2 instructions, which are nonexistent/slow on some old CPUs, thats all
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Started 21st Aug 2013 in Feedback
@Oats (View Post) you're* if you're color blind, you don't have a valid concept of correct colors, means hexadecimal won't work for you, however if you weren't bo...
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Started 21st Aug 2013 in Feedback
"Vote up all saves" - no way, votes are about awesomeness of the save, not ownership
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Started 20th Aug 2013 in Feedback
TIME was an element i coded as a test, depending on its temperature, it slows down or fast-forwards time _locally_, however whenever Time Coefficient FieldTM was different from 1, things ...
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Started 20th Aug 2013 in Feedback
what's more interesting, someone has to replace like all particle lookup code with one that supports there "warps", that'd lag a lot, IMO
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Started 20th Aug 2013 in Feedback
pixel_mode, colr, colg, colb are globals EDIT: uh, i didn't sleep well today
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Started 20th Aug 2013 in Feedback
let's imagine there are 16 electronic elements, that's 4 bits, 16x16 gives 256 particles, which is 1024 bits, or 128 bytes. current particle format only allows around 18 bytes per particle
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Started 20th Aug 2013 in Feedback
@Ursinisviper (View Post) TPT simulates elements as separate particles, simulating a solid to fall as a whole requires really complex code, and will lag a lot
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Started 20th Aug 2013 in Feedback
1) it was suggested, and rejected, first of all, variable resolution would lag the game, because there are a lot of checks depending on window size, also you you make area of simulation N times more,...