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Started 21st Jul 2013 in Feedback
@fuzzybug123 (View Post) I thought I did that too but apparently not. I think I was worried it would break things ... but I don't think it's a big deal. Maybe i'll do that.
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Started 21st Jul 2013 in Help
yes, it probably is
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Started 21st Jul 2013 in Feedback
@greymatter (View Post) maybe. unless you surround it with VOID though, LIGH can't go through that.
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Started 21st Jul 2013 in Feedback
You could use LIFE with HSWC, PCLN(PLSM), or PCLN(LIGH) for a fast timed heating source
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Started 21st Jul 2013 in Feedback
There is no useful reason to CLNE EMBR that I can think of, it's only for effect. EMBR spawns with no LIFE by default so it just disappears, elements that use it for effects set the life manuall...
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Started 21st Jul 2013 in Development
I was going to do this once since there is no 64 bit linux tpt's, but I wasn't on linux enough to make them quickly enough, and actual snapshots would be better. mniip's i...
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Started 21st Jul 2013 in Powder Toy mods
cyberdragon:There are math signs in the paint options. And the order of the tools is backwards. I changed those in between the current version and the latest source from github. The deco...
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Started 20th Jul 2013 in Creations
[13:18:05] <jacksonmj> There's only one day each year for which I would use moderation abilities for humorous purposes on serious posts. But April is still a long way off.
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Started 20th Jul 2013 in The Powder Toy/Lua scripting
@Dawgie (View Post) Yeah, you don't need to rewrite everything using the sim api, the tpt api is still there and will never be removed. Some things in the sim api are nice tho...
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Started 20th Jul 2013 in The Powder Toy/Lua scripting
I suggest still using tpt.get_property because it's smaller to write and people understand it, and it's documented in the wiki how to use it, I would go look under the legacy lua api sectio...