• Started 7th Aug 2013 in Feedback
    What are you doing when it crashes? Opening saves or something maybe? Flood-filling? Or just completely random places in the game.    Also did these random crashes ever used to happen in ve...
  • Started 7th Aug 2013 in General
    The rise and fall of the Ristovski army:    [17:34:03] * boxmein is now known as Ristovskii  [17:34:16] <Ununoctium> Ristovskii: I REPORT YOU RITE NAO KID  [17:34:39] <Un...
  • Started 7th Aug 2013 in Feedback
    it picks a random particle to try to give heat to with:  int random = rand();  rx = random%7-3;  ry = (random>>3)%7-3;    so it is a two pixel radius, and it doesn'...
  • Started 6th Aug 2013 in Powder Toy mods
    yeah, I did almost nothing yet, I probably won't do much until the SDL issues are resolved.    mniip did a ton of stuff I would have no idea how, I don't know much about how to ma...
  • Started 6th Aug 2013 in Development Assistance
    no, it always gives the pkg-config error. Just an issue with the sconscript trying to do commands that don't work. In this case, I don't see any errors at all. make sure you have the source...
  • Started 6th Aug 2013 in Powder Toy mods
    I actually meant you should probably get this version: https://dl.dropboxusercontent.com/u/43784416/Jacob1%27s%20Mod/Jacob1s%20Mod%20ver%2023.1.zip    This is before I compiled it on linux,...
  • Started 6th Aug 2013 in General
    bump    this is cool, really useful. I noticed in the first post, that "error" example will always show the post of the not error example one. Maybe that's a bug, it shouldn&...
  • Started 6th Aug 2013 in Feedback
    Oh, I see what you mean now. This should be easy to fix.
  • Started 6th Aug 2013 in Feedback
    nothing else in the HUD fades out, it's all instant at that exact moment, if not it would be inaccurate. tooltips fade out because they never change (and if they do, the text does instantly chan...
  • Started 6th Aug 2013 in Feedback
    @wolfy1339 (View Post)  @cyberdragon (View Post)  but I already fixed it ...    I will try bugging simon about a bugfix release like I do for my mod, which just fixes a few things...