• Started 18th Sep 2013 in Feedback
    @NUCLEAR_FOX (View Post)  Can you at least read my post? this is possible, it's just someone has to do it and noone really wants to right now. It's a lot of work.
  • Started 18th Sep 2013 in Feedback
    it does save the ctype already. What it doesn't save is .tmp2, and I checked, there is some room at the end of tmp2 where I can save the original ctype (well, of the VIRS at least, it will have ...
  • Started 18th Sep 2013 in Feedback
    Oh. That could also work, I haven't seen the save, but it's usually easier to shoot rays than to place a bunch of CONV in locations that don't affect the rest of what you are doing. Bu...
  • Started 18th Sep 2013 in Feedback
    I updated the "previously rejected elements" page. We don't reject things for being suggested many times before, if anything that just makes me want it more. The problem here though, i...
  • Started 18th Sep 2013 in Feedback
    yes, or even CRAY(BRAY). But CRAY(SPRK) is just what works best, and won't create any extra heat that could melt things (actually CRAY sets the temp of what it makes to it's own so I guess ...
  • Started 18th Sep 2013 in Feedback
    Well, not everyone gets the bug, so you wouldn't see the memory leak if it is one (and someone said it isn't a small one, it can use up to a gigabyte of RAM)    Also there is much...
  • Started 18th Sep 2013 in Feedback
    I guess I could make VIRS remove any decorations. I always thought it looked weird too.    For infecting everything, just remember it's more of a fun element than a useful one. I could...
  • Started 18th Sep 2013 in Feedback
    Stopping when hitting a wall was the original intention, PSTN was released early. I'm sure you can think of other ways though, try using CRAY(SPRK) to delete the ends when they get pushed too fa...
  • Started 18th Sep 2013 in General
        Looks like Simon just needs to go here, this might also be the reason hotmail / outlook users can't get registration confirmation emails.    It would help if anyone that ...
  • Started 17th Sep 2013 in Feedback
    @china-richway2 (View Post)  EngineProcess() is in PowderToySDL.cpp, and this is the main loop, but I don't think you will find anything source of lag with a debugger. If the devs haven...