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Started 30th Aug 2013 in Feedback
fixed for the next version (version 89.0) .ctype has been moved into .tmp, and .tmp (speckle color) into .tmp2
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Started 29th Aug 2013 in Help
The newer versions may get comments from the blocked server, but I think that's it. Try version 83.0, the old c version of tpt. (or my mod, which is c but compatible with the latest c++ version)
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Started 29th Aug 2013 in Help
At my old school powdertoy.co.uk was blocked and I couldn't view the website, but I could play the game. In game it uses the static.powdertoy.co.uk server for most things, this isn't always...
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Started 29th Aug 2013 in Feedback
another piston glitch? ): The PSTN should be pushing until it reaches the GLAS, where it stops because it has a ctype of GLAS. That means it can't push it. It is stopping a fe...
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Started 29th Aug 2013 in Feedback
@firefreak11 (View Post) because then we would only have 5 menus ... there are menus for solids, liquids, gasses, and powders already, which use those. We just separated some thing...
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Started 29th Aug 2013 in Feedback
@randalserrano (View Post) two solids might be interesting, but perhaps we need a totally different design for selecting elements though ... this one doesn't support the number of elements...
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Started 28th Aug 2013 in Development Assistance
if you want to make elements, src/simulation is the place to go. Look in elements/ in there to find the elements, and copy the structure of one to make another (there is also a totally unfinished gui...
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Started 28th Aug 2013 in Feedback
I don't see why it's necessary either, if you like the thread, just upvote the first post. Better suggestions get more upvotes usually. Also for most threads they don't ne...
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Started 28th Aug 2013 in Feedback
What do you mean by a more user friendly interface? How can we make it look better and fit everything if we are going to do larger buttons? The buttons have tooltips on them already so most people kn...
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Started 27th Aug 2013 in Feedback
I made it not render fire anymore recently (in current version), that improves loading time a ton. I tried making it render things in your current render mode, but I realized that might not look good...