• Started 5th Sep 2013 in Help
    Did you capitalize the first "Z" in your name? both usernames and passwords are case sensitive    Also if that's not it, some odd characters (like symbols) are replaced with ...
  • Started 5th Sep 2013 in Feedback
    I have left tpt running before and not seen any HUUUUUGE memory leaks like 1.3GB, but if it were doing that to you that would definitely be the cause of the lag. Does it happen as soon as you start ...
  • Started 5th Sep 2013 in General
    actually, the forums won't show a page unless it's full, so sometimes you have to go one past the last page to find:    25550View Save 25550
  • Started 5th Sep 2013 in Feedback
    @bimmo_devices (View Post)  @nijalninja98 (View Post)  yeah, I didn't do PROT+NEUT = ELEC for infinite loop reasons, it did just make Hydrogen instead    Oh, also I added VI...
  • Started 4th Sep 2013 in Feedback
    I've always had this planned, but just never done it (yet)
  • Started 4th Sep 2013 in Feedback
    controlling your computer will be the only way that you can play actual tpt on your ipad. It's too hard to develop, needs long approval from apple, and costs a lot of money to make an iphone app...
  • Started 4th Sep 2013 in Help
    TPT has no units of time or scale. It can't have units of time because a frame is a frame, and not everyone gets the same fps.    Scale makes even less sense. These two can't poss...
  • Started 4th Sep 2013 in Feedback
    This is an ok suggestion, but I think a better idea would be to allow you to place a zoom window when drawing lines / boxes. Might be hard to get working and make sense, but it would definitely look ...
  • Started 3rd Sep 2013 in Announcements
    @billion57 (View Post)  SDL is statically compiled directly into the game, so if you want to fix it you will have to compile it yourself. There is a guide in the wiki, maybe you could try that. ...
  • Started 3rd Sep 2013 in Feedback
    @minecraft-physics (View Post)  for PHOT (photons), ISZS and ISOZ decay into that.      for PROT (protons) though, I just made a way to convert to and away from them. When photons...