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Started 9th Oct 2013 in Feedback
@UC17 (View Post) @lefouduroi (View Post) Just read what jacksonmj said, specifically the part that says jacksonmj:Also, possibly the most sensible thing I've seen anyone say f...
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Started 8th Oct 2013 in Development Assistance
@MiningMarsh (View Post) I guess it's just personal preference. I've used guis for so long that I am just used to that, other people that also use guis are probably the same. &n...
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Started 8th Oct 2013 in Feedback
... stop arguing over who can reject things, it's much worse than actually rejecting things. Also none of your arguments are valid. As for why we aren't adding thi...
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Started 8th Oct 2013 in The Powder Toy/Lua scripting
@KOTOM (View Post) 256 is the maximum number that can be stored in one byte, and we only use one byte to determine particle type. Any larger id just wouldn't fit. It would be ...
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Started 8th Oct 2013 in Development Assistance
@boxmein (View Post) there's nothing wrong with it, it's just why does everyone need to use it? I remember when I used to try and do git things with it, and I couldn't figure out...
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Started 8th Oct 2013 in Development Assistance
@mniip (View Post) yes, I have reverted commits like that before. I was just making it simple for now ... ___ He should probably not use the command line unless he can...
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Started 8th Oct 2013 in Development Assistance
@china-richway2 (View Post) try reading this: https://powdertoy.co.uk/Wiki/W/Github_Setup.html You shouldn't be editing code from github.com, that isn't the right way at a...
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Started 8th Oct 2013 in The Powder Toy/Lua scripting
@KOTOM (View Post) All of those work fine, except for the third (an error with the script, everyone else was getting it too), and the movie maker (use version 1.9 instead). I see t...
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Started 8th Oct 2013 in General
The groups section was recently broken. It still works fully I think, it just looks really ugly and has even more glitches than before (which was already horribly buggy) You probably wan...
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Started 8th Oct 2013 in Help
alternatively, there is a command called elements.loadDefault(), which will reset all elements to the default state and remove any custom elements. This doesn't make you have to exit the game&nb...