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Started 18th Sep 2013 in Feedback
I updated the "previously rejected elements" page. We don't reject things for being suggested many times before, if anything that just makes me want it more. The problem here though, i...
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Started 18th Sep 2013 in Feedback
yes, or even CRAY(BRAY). But CRAY(SPRK) is just what works best, and won't create any extra heat that could melt things (actually CRAY sets the temp of what it makes to it's own so I guess ...
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Started 18th Sep 2013 in Feedback
Well, not everyone gets the bug, so you wouldn't see the memory leak if it is one (and someone said it isn't a small one, it can use up to a gigabyte of RAM) Also there is much...
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Started 18th Sep 2013 in Feedback
I guess I could make VIRS remove any decorations. I always thought it looked weird too. For infecting everything, just remember it's more of a fun element than a useful one. I could...
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Started 18th Sep 2013 in Feedback
Stopping when hitting a wall was the original intention, PSTN was released early. I'm sure you can think of other ways though, try using CRAY(SPRK) to delete the ends when they get pushed too fa...
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Started 18th Sep 2013 in General
Looks like Simon just needs to go here, this might also be the reason hotmail / outlook users can't get registration confirmation emails. It would help if anyone that ...
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Started 17th Sep 2013 in Feedback
@china-richway2 (View Post) EngineProcess() is in PowderToySDL.cpp, and this is the main loop, but I don't think you will find anything source of lag with a debugger. If the devs haven...
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Started 16th Sep 2013 in Feedback
@nmd (View Post) PROT through INVS = NEUT (Generic reaction). I could pick a better element like QRTZ or something though. Also I could maybe do the GOLD thing if needed but something that alwa...
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Started 16th Sep 2013 in Feedback
Things should be suggested in their own threads, it's much more likely to get looked at in that case than a thread with a ton of random ideas in it. For future insights, you can jus...
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Started 16th Sep 2013 in Feedback
1014761View Save 1014761 basically, just set the .tmp of some TTAN to one, easiest with the console (!set tmp ttan 1). Then it will block pressure without needing any full TTAN walls sur...