• Started 13th Aug 2012 in Feedback
    Almost every limitation, including the element limit is to reduce memory footprint and save size.
  • Started 11th Aug 2012 in Feedback
    @plead-for-destruction (View Post)  All it requires is BREL to have its ctype to its old element type, and its tmp and tmp2 to its old position.
  • Started 11th Aug 2012 in General
    @plead-for-destruction (View Post)  They also annoy me... But for some things age can mean a lot... Like, you need experience to do some things and yeah. Also generally age dictates maturity, bu...
  • Started 11th Aug 2012 in Help
    @talhaa6 (View Post)  tpt.el.uran.gravity = 0, tpt.el.uran.advec = 0    That may work... I don't know.
  • Started 11th Aug 2012 in General
    @plead-for-destruction (View Post)  Woah... your 12? I never would have guessed that. I don't think people should exclude by age, just maturity... eg... Some people are mature but 9, others...
  • Started 11th Aug 2012 in Feedback
    I like the idea, wouldn't be hard to code at all (for me), and if my mod wasn't dead... Or powder sim isn't in slumber until tpt++ mode I would make this element.
  • Started 11th Aug 2012 in Feedback
    So basically you are saying it taints light and makes it darkness?
  • Started 11th Aug 2012 in General
    Wait... Older Players... Age or time being in tpt?
  • Started 11th Aug 2012 in Feedback
    @Legion_5 (View Post)  Please read the last post date... and make sure it wasn't from 2 years ago.
  • Started 9th Aug 2012 in Feedback
    @NUCLER_FOX (View Post)  aha... I still don't see how that changes anything...