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Started 27th Mar 2016 in Help
@tobster8 (View Post) You can get Lua mods from the Lua script forum or the Starcatcher script server. @greymatter (View Post) Essentially, we should probably call Lua script...
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Started 27th Mar 2016 in Feedback
https://github.com/simtr/The-Powder-Toy/pull/208
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Started 25th Mar 2016 in Development Assistance
I lost some updates on my TPTElements site, but essentially it's this: function update(index, x, y, surround_space, nt) ... end elements.partProperty("WAT...
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Started 25th Mar 2016 in Help
@tobster8 (View Post) Lua is already embedded right into Powder Toy. This is what lets Lua scripts control TPT, giving people a way to create mods. You can download the autorun script or just r...
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Started 19th Mar 2016 in General
@AutoExplode (View Post) Nah :)
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Started 19th Mar 2016 in Feedback
The idea has been thrown around for eons, but even if we disregard the sheer deficit in computing power, how would you build stuff in 3D? Since your mouse is on your table and doesn't know if yo...
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Started 16th Mar 2016 in Feedback
For stress in solid structures, TPT actually had a test implementation forever ago. It was way buggy and in general nobody bothered to refine the implementation. However, for water waves, I think the...
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Started 12th Mar 2016 in Help
Elements can be added in two ways: 1) Lua scripts Those have to be loaded every time the game starts, but they work across most (if not all) mods and won't have to be maintained as i...
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Started 9th Mar 2016 in Feedback
We could probably clamp the save size to a fixed limit and let users resize the rest as they please. This requires improving the game's composition/layouting part, which I frankly know nothing a...
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Started 8th Mar 2016 in General
Hi! I made a thing where you can browse for TPT brushes (did you know, TPT supports custom brushes?) and even contribute your own. It also includes a setup guide, and a short tutorial to...