• Started 28th Oct 2013 in General
    [22:01:30] <billion57> Poorsoft's been klined?  [22:01:34] <Cacophony> Yes  [22:01:34] <jacob1> turns out it's true  [22:01:44] <jacob1> if you cha...
  • Started 28th Oct 2013 in Announcements
    Edit-wrong thread ... lol (maybe I need sleep ...)
  • Started 28th Oct 2013 in Announcements
    Edit-wrong thread
  • Started 26th Oct 2013 in General
    I know you are just having a moment of rage, but I suggest you take a while to calm down. No reason to take serious action over a temporary ban. Maybe come back in a bit. Also i'm pming your new...
  • Started 26th Oct 2013 in Help
    full screen has always crashed macs. This is an SDL problem, also I don't know why Simon doesn't just update SDL ...    i'm not sure what the double scale problem is, try typ...
  • Started 26th Oct 2013 in General
    I should just declare myself the winner, because I always win. No one else wins, ever.
  • Started 25th Oct 2013 in Powder Toy mods
    @Spock (View Post)  odd, they shouldn't have been changed ... i'll look into that.      For anyone looking, find Version 25.0 on the last page
  • Started 25th Oct 2013 in Powder Toy mods
    I use imgur, I don't think you even need an account to post the pictures.
  • Started 25th Oct 2013 in Powder Toy mods
    @Spock (View Post)  I don't know what you are talking about, VIRS and VRSG have no change in looks from the last version except for not showing deco color. And I changed how they work only ...
  • Started 25th Oct 2013 in The Powder Toy/Lua scripting
    @FeynmanLogomaker (View Post)  yes, it's the exact same function, about all of the new functions I added into the sim api in the last release were just copied from my mod.