-
Started 16th Nov 2013 in Help
Yes, it is OSX mavericks, and it's a known issue. I don't know what apple did, but they broke something. The next version will likely fix this and other mac problems that haven...
-
Started 16th Nov 2013 in Development Assistance
Actually there was a ton of stuff before that, so no you aren't right. boxmein and mniip are right in that it was started from scratch separately. The first c++ commit was https://g...
-
Started 16th Nov 2013 in Feedback
@Dingolo (View Post) First post dates are highly inaccurate, you can't trust anything before April 2011 because all the dates were corrupted and replaced with the date of the threads creat...
-
Started 15th Nov 2013 in Feedback
@MiningMarsh (View Post) it's still an issue if it wipes all your personal files, which are probably more important than protected system files to you. Anyway, for certain rea...
-
Started 15th Nov 2013 in Feedback
Based on when you made your first comment, I would say yours is late May 2011. You could always just put it in your profile I guess ...
-
Started 14th Nov 2013 in Feedback
@Schneumer (View Post) this is an energy particle, nothing like GBMB, which actually doesn't really move after starting to make gravity. I'll look at nucular's and s...
-
Started 14th Nov 2013 in Development Assistance
how is it proprietary? If you can understand hex editors and WAV formats, i'm sure you can understand the easily readable and commented c++ code that reads the file. 90% of people t...
-
Started 14th Nov 2013 in Help
Try hitting the rescan button in the save browser. Maybe your stamps.def got corrupted. If they still don't come back ... search out your stamps/ folder and make sure you are running tpt directl...
-
Started 13th Nov 2013 in Feedback
Someone once gave me some better lua function code that would make lua screenshotting have more options. I was going to add this too, and fix screenshots to work through restarts. The co...
-
Started 13th Nov 2013 in The Powder Toy/Lua scripting
@DanDuncombe (View Post) We have 3 things that store state for some weird reason. There's FallDown (controls how particles move mostly), State (for some wall / portal / other random things...