• Started 18th Apr 2014 in Feedback
    Point is, the weight variable is used before running the game (or, rather, creating a Simulation object) to generate a table called   can_move[source_type][destination_type] which is like a weir...
  • Started 17th Apr 2014 in General
    @OC39648 (View Post)  that depends on if guessing is done per-word or per-character. Definitely there's more entropy in words, but there actually already exist password crackers that instea...
  • Started 17th Apr 2014 in Feedback
    Right now, the weight system is as simple as it gets - it checks if one particle can swap with the other when it's trying to move into its place. So let's say a piece of BCOL falls into a p...
  • Started 16th Apr 2014 in Feedback
    @zBuilder (View Post)  > it's fairly obvious why that was a bad one.  It's one of the obviously milder glitches of the game. If there's something that happens unpredictabl...
  • Started 16th Apr 2014 in General
    Bug fixes!
  • Started 16th Apr 2014 in Feedback
    @zBuilder (View Post)  >what about easter eggs,  there have been easter eggs, another story is you not finding them :P    @zBuilder (View Post)  >will there eventually ...
  • Started 15th Apr 2014 in Help
    @MiningMarsh (View Post)  My avatar gained sentience. I cannot exit my controllers and it seems he'll overrun me soon...
  • Started 15th Apr 2014 in Feedback
    @Amy (View Post)  It _should_ also clone the update function. In the event that it doesn't however, I'll reproduce CLNE's update function :c 
  • Started 14th Apr 2014 in Feedback
    (That's not simple enough. elements.element() doesn't copy update functions! :( )    local el = elem.allocate("PowderChallenge", "PWCL")  elem.element(el,...
  • Started 14th Apr 2014 in General
    [16:41.18] <Cacophony> guys I saw jacob1 in my dream  [16:41.50] <Cacophony> he was mentioned in the description of something resembling a porn movie  [16:42.07] <Cacophony&g...