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Started 18th Apr 2014 in Feedback
Point is, the weight variable is used before running the game (or, rather, creating a Simulation object) to generate a table called can_move[source_type][destination_type] which is like a weir...
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Started 17th Apr 2014 in General
@OC39648 (View Post) that depends on if guessing is done per-word or per-character. Definitely there's more entropy in words, but there actually already exist password crackers that instea...
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Started 17th Apr 2014 in Feedback
Right now, the weight system is as simple as it gets - it checks if one particle can swap with the other when it's trying to move into its place. So let's say a piece of BCOL falls into a p...
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Started 16th Apr 2014 in Feedback
@zBuilder (View Post) > it's fairly obvious why that was a bad one. It's one of the obviously milder glitches of the game. If there's something that happens unpredictabl...
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Started 16th Apr 2014 in General
Bug fixes!
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Started 16th Apr 2014 in Feedback
@zBuilder (View Post) >what about easter eggs, there have been easter eggs, another story is you not finding them :P @zBuilder (View Post) >will there eventually ...
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Started 15th Apr 2014 in Help
@MiningMarsh (View Post) My avatar gained sentience. I cannot exit my controllers and it seems he'll overrun me soon...
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Started 15th Apr 2014 in Feedback
@Amy (View Post) It _should_ also clone the update function. In the event that it doesn't however, I'll reproduce CLNE's update function :c
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Started 14th Apr 2014 in Feedback
(That's not simple enough. elements.element() doesn't copy update functions! :( ) local el = elem.allocate("PowderChallenge", "PWCL") elem.element(el,...
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Started 14th Apr 2014 in General
[16:41.18] <Cacophony> guys I saw jacob1 in my dream [16:41.50] <Cacophony> he was mentioned in the description of something resembling a porn movie [16:42.07] <Cacophony&g...