• Started 10th Feb 2014 in General
    @Schicko (View Post)  If I get it working (which there is a sort of small chance of ...), and it works perfectly with a nice interface and is easy to use, then I might think about figuring out h...
  • Started 10th Feb 2014 in The Powder Toy/Lua scripting
    @FeynmanLogomaker (View Post)  I thought we had a function to do that, but it looks like I haven't made it yet.    Although in my mod it's tpt.set_selected(). Which takes 1-3...
  • Started 10th Feb 2014 in General
    Do you have the game? I suggest not buying it because his android one wasn't very good. It didn't have keyboard supported fully, had a smaller resolution, the browser didn't work, and ...
  • Started 10th Feb 2014 in General
    I noticed that guy was at it again earlier D:    can I see a link? I hope it at least has the source. He took down the source to the android version, and i'm not sure if I have it back...
  • Started 9th Feb 2014 in Help
    You can ctrl+click to open a save without viewing that save preview with all the comments.
  • Started 9th Feb 2014 in Help
    @Lightspeeed (View Post)  I actually did it in lua because I forgot / didn't know you could set deco with the old commands, lol.
  • Started 9th Feb 2014 in Help
    Or you could do it with lua :P    for i in sim.parts() do if tpt.parts[i].type == tpt.element("GLAS") then tpt.parts[i].dcolor = 0xFFBCC4E4 end end      technical i...
  • Started 8th Feb 2014 in Feedback
    It also now remembers what you typed last, that was part of the rewrite. So it's really nice now :). Just wait for the next tpt version.  my mod does all of this already ;)
  • Started 7th Feb 2014 in The Powder Toy/Lua scripting
    @Schneumer (View Post)  yes, we do need what the error says exactly ...    "it doesn't work" is rarely helpful to anyone :)
  • Started 7th Feb 2014 in General
    @mniip (View Post)  you can still code tpt :P, we need a new active dev (Actually we need a lot of new ones but meh, at least one is nice)