• Started 24th Feb 2014 in Feedback
    Set the ctype to dmnd (or anything really) and that element blocks it. You can set it with the console, drawing over the PSTN might work too, not sure
  • Started 24th Feb 2014 in Feedback
    @power65 (View Post)  Try hitting "rescan", note that it will reset the last opened order but at least there won't be any gaps. I might try fixing this bug sometime, it probably w...
  • Started 22nd Feb 2014 in Feedback
    I don't really see the point :|, especially since PROT doesn't go through, it gets absorbed too.
  • Started 21st Feb 2014 in Feedback
    why should you be able to see through signs when zoomed? The point of zoom is to see close up, not through things ...
  • Started 21st Feb 2014 in Announcements
    @Schneumer (View Post)  @h4zardz1 (View Post)  I'm slightly confused ... where does this happen and how can you reproduce it? Also what is happening ...?
  • Started 20th Feb 2014 in Development
    @edza101 (View Post)  there is some OpenGL support, but not that much and it doesn't work very well.    I don't know anything about OpenCL but i'm sure it would also be ...
  • Started 20th Feb 2014 in Development
    @mniip (View Post)  air is one of the slowest things in tpt ...
  • Started 20th Feb 2014 in Announcements
    @s4nji (View Post)  Yeah, some code needs to be added to the website that prevents you from publishing saves that the renderer can't open (like beta saves). For now though ... probably won&...
  • Started 20th Feb 2014 in General
    you could always just accept everyone regardless. There aren't many problem users on tpt compared to the large number of people, and I wouldn't have predicted the last two people to quit th...
  • Started 18th Feb 2014 in Help
    I could possibly do what I did with the ban message, which was manually change the message in game. It used to say "You have been banned. Ban expire in <something>". I added some code...