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Started 28th Dec 2013 in The Powder Toy/Lua scripting
@mniip (View Post) I guess I don't know the functions very well either, lol. The one you posted was the one I was thinking of. @boxmein (View Post) I tried that, but it ...
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Started 27th Dec 2013 in The Powder Toy/Lua scripting
http://boxmein.x10.mx/tptelements/lua-reference.html#simulation See sim.partNeighbors (an alias of sim.partNeighbours, both are the same thing). You can iterate through a list of all nea...
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Started 27th Dec 2013 in Announcements
@benthecrazy (View Post) temperatures are either saved with one or two bytes. If one byte, it's loaded as an offset from 21C (294.1K). This makes things end in .00. If it's not, it...
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Started 26th Dec 2013 in Development
@mniip (View Post) that was actually talking about the bug where if you set the fps cap really high (10000), some interfaces become too fast / glitchy. Multithreading the interface would fix bo...
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Started 25th Dec 2013 in General
In other news, Merry Christmas! Edit: please don't possibly turn a "Happy Holidays" thread into an argument. I think saying Happy Hannukkah right now co...
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Started 24th Dec 2013 in Help
You could also use replace mode. Press the insert key (or semicolon), ctrl+alt select INWR, then select METL. When you draw over the METL it will be replaced with INWR. Anything else does nothing.
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Started 24th Dec 2013 in The Powder Toy/Lua scripting
only with c++. But it will look pretty ugly, I promise.
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Started 24th Dec 2013 in The Powder Toy/Lua scripting
@cracker64 (View Post) thanks lol. I've been gone all day and couldn't make it. Time to sleep now :P
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Started 23rd Dec 2013 in The Powder Toy/Lua scripting
very fun, a lot of people from irc like me, @cracker64, @wolfy1339, @4722202468, @cj646464 were all on (not all at once, but up to 4 at once which is much better than the original) And i...
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Started 23rd Dec 2013 in Help
sometimes the website goes down for like a minute, maybe try again now? Either that or some type of firewall is blocking it, can you go online and open saves?