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Started 8th Apr 2014 in Help
there is nothing wrong with the website Edit: actually I did get someone else report this a week ago, in internet time that's a long time so I forgot. The bug is that the WYSIWYG e...
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Started 7th Apr 2014 in Feedback
While it does sound cool, there is a reason we haven't made things like balls that fall and move around with gravity. The game code just doesn't support it. TPT simulates particle physics, ...
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Started 7th Apr 2014 in Feedback
When I added both of these to my mod as an april fools joke, I made DIRT a powder, and MUD a liquid. But I added some interesting movement code into both of them, so that DIRT doesn't settle lik...
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Started 7th Apr 2014 in Feedback
local fill = elements.allocate("Jacob1", "FILL") if fill == -1 then return end elements.element(fill, elements.element(elements.DEFAULT_PT_DMND)) elements.proper...
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Started 6th Apr 2014 in The Powder Toy/Lua scripting
@CeeJayBee (View Post) no, I looked in the source on my own to make that nick :p. I also joined as downvote, then as some spam with every single icon, then a cool looking blue gradient with a n...
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Started 6th Apr 2014 in Announcements
@arK (View Post) probably needs more things, right now all it does is fill in the gaps in the current api with a totally new way. Also Simon pointed out that things like selectedLeft aren'...
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Started 5th Apr 2014 in Announcements
@Darkn1883r (View Post) I don't think the first ever worked, the second might be useful ... @maxa8 (View Post) it can't be made without the console @Sc...
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Started 5th Apr 2014 in Powder Toy Mods
@zBuilder (View Post) Yes. Only really old computers don't support SSE though. The reason it mentions windows XP is because at one point I disabled GRAVFFT in legacy builds because people ...
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Started 5th Apr 2014 in Powder Toy Mods
@alexelcaza (View Post) It blocks it for me, make sure you use a lot of it, just like any insulator.
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Started 4th Apr 2014 in Creations
what is this for?