• Started 20th Feb 2014 in Development
    @mniip (View Post)  air is one of the slowest things in tpt ...
  • Started 20th Feb 2014 in Announcements
    @s4nji (View Post)  Yeah, some code needs to be added to the website that prevents you from publishing saves that the renderer can't open (like beta saves). For now though ... probably won&...
  • Started 20th Feb 2014 in General
    you could always just accept everyone regardless. There aren't many problem users on tpt compared to the large number of people, and I wouldn't have predicted the last two people to quit th...
  • Started 18th Feb 2014 in Help
    I could possibly do what I did with the ban message, which was manually change the message in game. It used to say "You have been banned. Ban expire in <something>". I added some code...
  • Started 16th Feb 2014 in Feedback
    Don't post Wikipedia links as suggestions, that doesn't apply to tpt. We need a description of what this will actually do in game.
  • Started 12th Feb 2014 in Feedback
    how would you set the .tmp of URAN? The console? Or some new reaction ... (probably not realistic, I don't know)    I will probably make ctrl+c and ctrl+v only copy deco when in the de...
  • Started 12th Feb 2014 in Development
    @Cool1Electronics (View Post)  windows app store development is just too different, you aren't going to see TPT in any app store any time soon :|
  • Started 10th Feb 2014 in General
    no, there's this guy on irc that keeps compiling a bunch of things for android, I think he said he got some version of tpt working even (with working SDL)
  • Started 10th Feb 2014 in General
    I actually had a .apk of the full version of official tpt, but then all my linux broke and I had to delete everything. It only gets a few fps and nobody knows why, but maybe either updating SDL or us...
  • Started 10th Feb 2014 in General
    @Schicko (View Post)  If I get it working (which there is a sort of small chance of ...), and it works perfectly with a nice interface and is easy to use, then I might think about figuring out h...