• Started 8th Apr 2014 in Help
    there is nothing wrong with the website     Edit: actually I did get someone else report this a week ago, in internet time that's a long time so I forgot. The bug is that the WYSIWYG e...
  • Started 7th Apr 2014 in Feedback
    While it does sound cool, there is a reason we haven't made things like balls that fall and move around with gravity. The game code just doesn't support it. TPT simulates particle physics, ...
  • Started 7th Apr 2014 in Feedback
    When I added both of these to my mod as an april fools joke, I made DIRT a powder, and MUD a liquid. But I added some interesting movement code into both of them, so that DIRT doesn't settle lik...
  • Started 7th Apr 2014 in Feedback
    local fill = elements.allocate("Jacob1", "FILL")  if fill == -1 then return end  elements.element(fill, elements.element(elements.DEFAULT_PT_DMND))  elements.proper...
  • Started 6th Apr 2014 in The Powder Toy/Lua scripting
    @CeeJayBee (View Post)  no, I looked in the source on my own to make that nick :p. I also joined as downvote, then as some spam with every single icon, then a cool looking blue gradient with a n...
  • Started 6th Apr 2014 in Announcements
    @arK (View Post)  probably needs more things, right now all it does is fill in the gaps in the current api with a totally new way. Also Simon pointed out that things like selectedLeft aren'...
  • Started 5th Apr 2014 in Announcements
    @Darkn1883r (View Post)  I don't think the first ever worked, the second might be useful ...    @maxa8 (View Post)  it can't be made without the console    @Sc...
  • Started 5th Apr 2014 in Powder Toy Mods
    @zBuilder (View Post)  Yes. Only really old computers don't support SSE though. The reason it mentions windows XP is because at one point I disabled GRAVFFT in legacy builds because people ...
  • Started 5th Apr 2014 in Powder Toy Mods
    @alexelcaza (View Post)  It blocks it for me, make sure you use a lot of it, just like any insulator.
  • Started 4th Apr 2014 in Creations
    what is this for?