-
Started 7th May 2014 in Feedback
@detroit671 (View Post) I used to think it was a bug too, but turns out it's just a bug in the description. This chart may or may not be right:
-
Started 7th May 2014 in Powder Toy Mods
@mitterdoo (View Post) yep, I got a report on that already :P. I'll hopefully set up compiling today and release a new version. @Cocoa_Bits (View Post) It's an elem...
-
Started 7th May 2014 in Help
@greymatter (View Post) nope :P. Gravity is a per-element thing, not per-particle. You can't have it vary per-particle unless you modify the c++ code. You could modify .vy, ma...
-
Started 7th May 2014 in Creations
it's actually a stack overflow caused by excessive recursion. Rewriting flood_prop should fix it, but obviously we are all lazy. The crash has been there forever anyway :P. I'm sure you...
-
Started 7th May 2014 in Help
Well there is a "Gravity" property, but you can't set it based on temperature. The HighTemperatureTransition property is only for things like WATR turning into ICE at a certain tempera...
-
Started 7th May 2014 in Feedback
The first is the only one that makes sense, and would be a possibility, but I think it would actually cause stickmen to be immune to most things. If you put down ACID and it accidentally picks it up,...
-
Started 7th May 2014 in Help
can you explain what you are trying to do here? elements.property(elements.SQRT_PT_BISX, "HighTemperature", 400) elements.property(elements.SQRT_PT_BISX, "HighTemperatureTr...
-
Started 6th May 2014 in Powder Toy Mods
@OmegaSupreme (View Post) I thought your suggestion was good 3 years ago :D, glad it's in the game. Also there won't be a mac version because I don't have a mac, unless I install...
-
Started 6th May 2014 in Help
Oh, I misread what you said. There is no property to set that, you would have to make an update function and look around for things to corrode.
-
Started 6th May 2014 in Help
use the "Hardness" property.