• Started 17th May 2014 in General
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  • Started 17th May 2014 in Help
    Compressing elements can lead to interesting things, but don't expect it to always work, especially in saves. I would say PROP is the easiest way to do it now, but it depends.
  • Started 17th May 2014 in General
    Drinking at 15 is totally not ok, even at social events. You shouldn't be going to places where everyone is drinking alcohol that young, because it will only cause you to drink more in the futur...
  • Started 17th May 2014 in Help
    @brandonvr5000 (View Post)  If you are using OS X Mavericks, download this: https://powdertoy.co.uk/Download/Builds/Build-283/powder-mac32.zip.old    If not, don't download that, i...
  • Started 14th May 2014 in The Powder Toy/Lua scripting
    This should be an almost exact replica of WIFI (with a particle order issue fixed :P). I noticed a glitch where it would constantly spark but I couldn't reproduce it. I also tried to use the new...
  • Started 14th May 2014 in The Powder Toy/Lua scripting
    that's c++ code, you can't use it in a lua script. You are going to have to try and replicate WIFI in lua if you want to do that, or go compile the game and make it in c++.    Als...
  • Started 14th May 2014 in Announcements
    @JoshinatorKy (View Post)  I never said TPT development is inactive now because it was redone in c++, in fact rewriting it made me much more active at one point fixing bugs. It's just a thi...
  • Started 13th May 2014 in Announcements
    @JoshinatorKy (View Post)  The c source wasn't written very well and was hard to maintain and add new things to. A few things now in tpt++ probably couldn't have been done without c++ ...
  • Started 13th May 2014 in Announcements
    JoshinatorKy:Then hand it over.  The game is open source, you can contribute here: https://github.com/simtr/The-Powder-Toy    "handing it over" isn't really going to hap...
  • Started 13th May 2014 in Announcements
    @randalserrano (View Post)  Fixed :P    @JoshinatorKy (View Post)  It's the second. I'm sure there will always be bugfixes and other things, but unless there's a ne...